User manual GAMES PC THE SETTLERS II-10TH ANNIVERSARY

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Manual abstract: user guide GAMES PC THE SETTLERS II-10TH ANNIVERSARY

Detailed instructions for use are in the User's Guide.

[. . . ] Ref: 2204013 WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic fits when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic fit in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior fits or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your doctor prior to playing. [. . . ] Here too there is a "Back" button, which takes you back to the Main Menu and resets all changes made to the settings to their default values. 4. Gameplay This chapter introduces you to the basics of the Settlers world. However, if you can't wait to get started on your settlement and want to dive in straight away, we recommend that you go through the tutorials first to learn the most important points of the game before tackling a campaign, a freeplay game, or a multiplayer game. A general hint:The left mouse button is used to select a function, the right mouse button closes a window or cancels an action. This means that, if you wish, you can play the entire game with the mouse without having to use the keyboard at all. 4. 1 Beginning the game At the beginning of the game you have exactly one building: the headquarters. The first thing you need to do is lay the foundations for the economy of the settlement. To construct buildings, you need planks and stone blocks. No resources are needed for building roads. A stock of goods to get started with is given to you at the beginning of the game. It's stored in the headquarters and includes planks and stone blocks. However, to avoid running out of stocks, you'll need to build up a functioning building industry. The first thing you should build is a woodcutter's hut, around which a woodcutter fells trees, and a sawmill where the logs are made into planks. Always take care to keep transport routes as short as possible!The next step is to build a quarry near an outcrop of rock. The stonecutter hews stones into blocks, which are used for building. And already you have the basics for constructing buildings. However, all of this only works if your buildings are connected to the headquarters by roads. 6 7 ings, or supplies other buildings with the goods they need. Closely connected with this is the exploration of territories outside the borders of your settlement. These areas are blacked out to begin with, but they can be made permanently visible by sending out a scout to explore them. To improve the scout's effectiveness, you can build a lookout tower near a border. This significantly extends the scout's range, as he can see much further, even over hills and water. Roads are automatically improved in the course of the game when the volume of transported goods reaches a certain level. [. . . ] To be able to use ships, you need to build a harbour. Harbours can only be built on construction sites which are marked by an anchor symbol and, of course, are situated on the coast. As soon as a ship is equipped for an expedition, i. e. all goods and settlers are on board, it can put out to sea. [. . . ]

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