User manual GAMES PC THE SIMS

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Manual abstract: user guide GAMES PC THE SIMS

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[. . . ] THE SIMS TM: A WORLD UNTO ITS OWN Romance. All the elements in an Elizabethan tragedy. But no, this is another world entirely, and rather a vivid one, at that!Welcome to the world of Settle back, get comfortable--there's a lot going on here. [. . . ] You might think these multiple marriages are an advantage, but think of all the additional junk-mail credit card offers you'd have to throw away). Only opposite-sex relationships qualify for a proposal of marriage. Marriage is the only means to bring an opposite-sex character into the house to stay (i. e. , male Sims cannot invite female friends to Move In). Either the male or female can be the proposer. The proposal happens in the home of the active character when the proposee is a guest. Someone who is married or living with someone can go to a neighbour's house as a guest and accept a proposal from that neighbour. Marriage is a bit hazy in the Sims' world, and rather informal. Cranky Sims can't request a divorce--they can just try another marriage. Anyway, you won't see any special symbols for married couples in the Relationship panel, just the standard Relationships rating between household individuals. It's all a state of mind, anyway, isn't it?You do get to see the ceremony though; garter belt tossing is implied. Characters who move in to another household lose their last name and take on the names of the new household, whether that household is named for the lad or the lassie. Check out the Moving In section above for details on what happens to household assets and other variables for Sims who move into another household. Proposing Naturally, we aren't going to join together any old Sims who might be thrown asunder--they've got to care for one another. The Propose option is only seen in the pie menu under conditions of keen attraction: The proposer has to be feeling rather thermal towards the proposee--those heady high-relationship points of love. And the proposee's has to be feeling pretty darn giddy in general. If the timing's right, choose Propose from the menu--bring a hankie if you're the sentimental type. Accepting a Proposal The proposee swallows their pride and accepts a proposal--just kidding--if things are just so. The proposee has to be very well disposed, relationship-wise, to the proposer. Many backrubs down the line, as you might imagine. And of course, the proposee's has to be in a good mood, and everybody has to be feeling sociable. And if it's just not going to work, they can always order pizza. For you more slanted to the practical than the romantic, you'll be happy to know that the bank account in proposer's house is increased through the addition of the proposee's worth. [. . . ] Hampden-Turner (March 1982), MacMillan Publishing Company; ISBN: 0025477404 Hidden Order: The Economics of Everyday Life by David D. Friedman (September 1997), HarperCollins; ISBN: 0887308856 Making the Most of Your Llama by Linda C. Beattie (Editor), Araneen Witmer (Illustrator), Kathyrn Doll (Editor), Dr. Linda Beattie (September 1998), Kopacetic Ink; ISBN: 0961963417 Finding Your Perfect Love by Arthur Clark, Cassandra Skouras (January 1998), Rosebud Press; ISBN: 0965276902 The User Illusion : Cutting Consciousness Down to Size by Tor Norretranders, Jonathan Sydenham (Translator) (April 1998), Viking Press; ISBN: 0670875791 88 89 CREDITS Game Designer: Will Wright Producer: Kana Ryan Art Director: Charles London Simulation Engineer: Jamie Doornbos Graphics Engineer: Eric Bowman Development Directors: Jeff Charvat, Jim Mackraz Engineering: Patrick Barrett, Don Hopkins, David Oester, Trevor Perrin, Alex Zvenigorodsky Lead Animator: Eric Hedman Artists: Jami Becker, Eric Chin, Bob King, B. J. [. . . ]

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