User manual GAMES PC THE TEMPLE OF ELEMENTAL EVIL

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[. . . ] Keyboard Commands Action Accept Center on character Select character Group add/delete Group assign Group recall Pause Menu/Cancel QuickLoad QuickSave Quit Radial Menu hotkey assign Screenshot Scroll camera Select all Useable object highlight Keys Enter Home or left-click on portrait 1­8 or left-click on character SHIFT+ left-click on character CTRL + F1­F8 F1-F8 ESC F9 F12 ALT + Q CTRL + key Print Scrn Arrow keys ` Tab Interface Action Inventory Logbook Town/world map Formation Rest Help Options Keys I L M F R H O Combat Action Combat end turn Combat mode toggle Move mode Spontaneous cast Waypoints Keys Space C ALT + left-click on location SHIFT + left-click on spell ALT + multiple left-clicks 1 TABLE OF CONTENTS Getting Started . . 116 Adding and Removing Player Characters . . 33 2 3 Getting Started Introduction Welcome to the Temple of Elemental Evil TM: A Greyhawk Adventure TM, or ToEE for short. ToEE is the first game set in Greyhawk, which is the first DUNGEONS & DRAGONS® campaign setting made by Gary Gygax. [. . . ] A fighter may select Deflect Arrows as one of his bonus feats. Enlarge Spell [Metamagic] You can cast spells farther than normal. Benefit: You can alter a spell with a range of close, medium or long to double the range of the spell. An enlarged spell uses up a spell slot one level higher than the spell's actual level. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not have increased ranges. Exotic Weapon Proficiency [General] Choose an exotic weapon, such as the bastard sword or shuriken. You understand how to use that type of exotic weapon in combat. Benefit: You make attack rolls with the weapon normally. Normal: A character who uses a weapon with which he or she is not proficient takes a ­4 penalty on attack rolls. Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. A fighter may select Exotic Weapon Proficiency as one of his bonus feats. Diehard [General] You can remain conscious after attacks that would fell others. Benefit: When reduced to between ­1 and ­9 hit points, you automatically stabilize. When using this feat, you can take either a single move or standard action each turn, but not both and you cannot take a full-round action. You can take a move action without further injuring yourself, but if you perform any standard action, you take one point of damage after completing the act. If you reach ­10 hit points, you immediately die. Extend Spell [Metamagic] You can cast spells that last longer than normal. Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level. 82 83 Extra Turning [General] You can turn or rebuke creatures more often than normal. Benefit: Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal. If you have the ability to turn or rebuke more than one kind of creature (such as a good-aligned cleric with access to the Fire domain, who can turn undead and water creatures and can also rebuke fire creatures), each of your turning or rebuking abilities gain four additional uses per day. Normal: Without this feat, a character can typically turn or rebuke undead (or other creatures) a number of times per day equal to 3 + his or her Charisma modifier. Special: You can gain Extra Turning multiple times. Each time you take the feat, you can use each of your turning or rebuking abilities four additional times per day. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. [. . . ] This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied "AS IS. " Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. [. . . ]

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