User manual GAMES PC THIEF DEADLY SHADOWS

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Manual abstract: user guide GAMES PC THIEF DEADLY SHADOWS

Detailed instructions for use are in the User's Guide.

[. . . ] We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. PRECAUTIONS TO TAKE DURING USE · · · · · Do not stand too close to the screen. Sit a good distance away from the television screen, as far away as the length of the cable allows. [. . . ] (Note: loot and treasure items go into your inventory, but cannot be used. ) To use your selected inventory item, press the use button. If it's a potion, you will drink it. If it's a scroll, you will read it. If it's a Flash Bomb or Mine, you will toss it into the world. Press the Backspace key to clear your inventory. Inventory items will only stay on screen for five seconds after they are selected; press Tab to bring the item back on screen. Almost every inventory item also has a hot key, which will directly select the item. Using inventory objects with objects in the world Some objects in your inventory (like keys) can be used on objects in the world. To use (for example) a key on a door, select and use the key. The key icon will zip the centre of the screen, indicating that it can be used on other objects. Centre the door on your screen, so that it becomes highlighted. Using the door while your key is centered will use the key on the door. Different kinds of flooring materials will make different amounts of noise when you walk on them. For example, walking on metal or tile floors will make lots of noise, while walking on carpets or grass will be very quiet. If you have some moss arrows, you can use them to muffle what would otherwise be very loud surfaces to walk on. (see Player Tools, below) Running instead of walking will also make much more noise and make it much more likely that you will get caught. Don't Leave Evidence Even if no one has seen or heard you, you can still give yourself away by leaving evidence. If you've knocked a guard unconscious, and you leave his body in the middle of a travelled hallway, the next person who walks by is going to be just a mite suspicious. Don't be surprised to hear alarm bells sounding, if you leave a trail of slumbering victims in plain sight. If you defeat an opponent, hide the body in the shadows, so that other passers-by won't be alerted to your presence. If you have Water Arrows to spare, use them to clean up incriminating bloodstains. (see Player Tools, below) Closing doors behind you can also serve to keep anyone from becoming suspicious. Also be aware that, if you steal a treasure that's prominently displayed, someone might notice if it goes missing. Take Advantage of the Less Skilled Chances are, the people around you aren't trained thieves. They don't pay attention to how much noise they're making, and they're not properly paranoid about their personal possessions. [. . . ] Some locks are so well constructed that you may need to change lockpicks more than once, as each use of a pick only gets you part way through the lock. If that fails, it means your unkindly host didn't skimp on that lock, and you'll have to find the key. If you try using a lockpick on an unlocked, unpickable or open door, you will hear a short, single click. Be aware that picking a lock makes noise that could alert an enemy to your presence, and you may be out in the open while you are picking the lock. [. . . ]

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