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Manual abstract: user guide GAMES PC TIME AND MAGIK

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[. . . ] Allocate More Aircraft 29 Chapter 5 Flying Basic Flying Preparation Straight and Level Gentle Turn Break Turn Spin Recovery 45 46 46 46 48 48 48 MiG15 vs F86 Sabre Background Variants Fighter Tactics Combat Specific Power Curves 49 49 50 50 52 54 Joining a game IPX Connection Internet Connection Modem Connection Serial Connection 83 83 83 83 84 Game Selection Screen Flight Line Screen Quit Fly 84 84 85 85 USAF Group Tactics Organization Welded Wingman MiG Alley Group Comms 58 58 59 59 MiG Tactics Defensive Split End Run Zoom & Sun Roundabout or Yo-Yo Waiting Game Pre-emptive Move Upper Cut Pincer and Envelopment 60 60 61 61 61 62 62 62 63 Frag Color text Visitors' Book Radio Paintshop Brief Prefs 85 86 86 86 86 86 87 In game options Ending the game Debrief 87 88 88 Combat Rules 63 Chapter 6 Cockpits Instruments and Lights 65 US Aircraft MiG 15 Gun Camera 66 73 76 Chapter 8 Campaign Histories North Korea Invades The Pusan Perimeter Breakout / To the Yalu Chinese Intervention The Spring Offensive 89 91 93 94 96 97 Chapter 7 Multi-player Overview Aircraft: 79 80 80 Selecting a service provider Creating a game Player name Session name Password Data Rate Game Type Select Side Scenario IPX Connection and Internet Connection Serial Connection 80 81 81 81 81 81 82 82 82 82 83 Contents Autopilot Skill: Reds Gun Sight Ranging 105 105 Views 107 107 107 107 107 107 107 108 108 108 108 Chapter 9 Preferences 3D Display Driver Resolutions Gamma Correction Lowest Frame-Rate Auto Frame-Rate Ground Shading Item Shading Reflections Weather Effects 99 100 100 100 100 100 100 100 100 101 101 Restricted Views Peripheral Vision Auto Padlock View Mode Select Padlock When Visible Camera Color Info Line Units Gun Camera Head Up Display Controls Top Middle Bottom 108 109 109 109 3DII Filtering Transparency Texture Quality Trees Etc Routes A/C Shadows Item Shadows Horizon Fade Horizon Distance Contour Detail 101 101 101 101 101 101 102 102 102 102 102 Others Music Volume 3D SFX Volume Control SFX Volume Ambient SFX Volume Radio Chatter Volume Engine Volume G Effects Injury Effects White Outs Auto Vectoring 110 110 110 110 110 110 111 111 111 111 111 Flight Flight Options Flame-Outs Auto Throttle Power Boost Wind Effects Wind Gusts Flight Model Airframe Stress External Stores Drag / Weight Torque / Slipstreaming Spool Up 102 102 102 103 103 103 103 103 103 103 103 104 Chapter 10 Bibliography 112 Chapter 11 Credits & Acknowledgements 114 Rowan Team Empire Interactive Team Acknowledgements 114 114 115 Game Weapons Vulnerable to Fire Ground Collisions Midair Collisions Complex A. I. Pilots Accel Off Target Size Autopilot Skill: UN 104 104 104 104 104 105 105 105 105 1 Chapter iew lley Overv - Mig A Overview MiG Alley is set during the Korean War, a conflict covering the period between June 1950 and July 1953. The reason why this period is so fascinating is that some pilots see it as the end of one era, and others as the start of another. Pilots in the Korean War found themselves regularly flying jet aircraft for the first time in combat and yet this was one of the final conflicts to rely on air-to-air dogfighting, rather than smart, radar-guided missiles. [. . . ] A positive Ps can be used to either increase the height or the speed of an aircraft, e. g. : If Ps = 100ft/s, then the aircraft can climb at 100ft/s or 6000ft/min. If Ps = 100ft/s and v = 600ft/s, then the aircraft is capable of an instantaneous accel: accel = Ps. g / v = 100 x 32. 2 /600 = 5. 4 ft/s/s 54 "A light plane with a big engine. " General Albert Boyd said about the MiG15 It is very important to realize that the Ps calculated is for a point condition. As soon as the altitude, weight or velocity changes, then a new Ps must be calculated. Either the velocity will drop or the aircraft will have to lose altitude. THE CURVES Specific Power curves have been produced for the MiG15 and the F86E Sabre for altitudes of 20, 000ft and 30, 000ft. It is usual for the specific power curves to be bounded by the physical limitations imposed on the aircraft: · The left side is bounded by the lift limit line. The aircraft cannot generate sufficient lift to sustain a position on the left of this line. · The top boundary is set by the maximum g that the aircraft can tolerate. · The right boundary is set by the maximum speed that the aircraft can achieve. In fact there were reports of 10g being reached without serious consequences. This seems reasonable because a 50% tolerance is usually built into the figures. Inspection of the Specific Power curves show that the aircraft are very much under powered and so the g limit is largely irrelevant when considering performance. In these cases the Main Duty Group is BARCAP which stands for BARrier Combat Air Patrol. Typically F86 Sabres are sent up to MiG Alley to patrol the Korean-Chinese border. Their objective is to provide a barrier between the China based MiGs and the UN Strike Missions. Although there are many different types of mission, aircraft are always allocated in Groups. A Group can consist of up to four flights of aircraft with four aircraft in each flight. During mission planning, flights are never split and Groups can only consist of one type of aircraft. Welded Wingman A flight consists of two elements of two aircraft and an element consists of a leader and a wingman. During combat it is normal for the two elements to lose contact with each other. However the smallest fighting unit is the element and it is unacceptable for the wingman to lose contact with the leader during combat. When a leader is in combat, he needs to know that there is somebody acting as lookout to ensure that he is not taken by surprise. This is the job of the wingman and to be successful he needs to: Make sure that he does not get separated Keep a good lookout. The Alt F2 view is very useful when flying wingman because it provides a locked view to the element leader. MiG Alley Group Comms In MiG Alley, if you are flying lead, you can use the C key to initiate a'Clear?' message. [. . . ] However the control options are provided to fine tune input to MiG Alley. The dialogue is in three parts: 108 Top Middle Bottom Details of available controllers detected by MiG Alley How the controllers will be used Force Feedback and dead zone adjustment Top The combo-box lists the available controllers. Clicking on calibrate will take you to the Windows calibration program. The current controller can be enabled/disabled using the Enable tick-box. [. . . ]


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