User manual GAMES PC TONY HAWK S-UNDERGROUND 2

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Manual abstract: user guide GAMES PC TONY HAWK S-UNDERGROUND 2

Detailed instructions for use are in the User's Guide.

[. . . ] 2 3 3 5 9 9 9 10 10 10 11 12 12 13 13 14 17 20 20 22 23 25 28 30 34 35 37 44 46 55 57 1 Installation Please make sure your computer system uses one of the following Windows® Operating Systems: 98/98SE/ME/2K/XP. Tony Hawk's Underground 2 is not compatible with Windows operating systems earlier than Windows 98, and is not compatible with any other non-Windows operating systems. Tony Hawk's Underground 2 requires the latest DirectX® 9. 0c compatible drivers for your CD-ROM drive, sound card and video card, as well as any other peripherals. HOW TO INSTALL TONY HAWK'S UNDERGROUND 2 1. Before installing, close all other applications. [. . . ] High Score ­ Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. A high score goal challenges the player to reach a target score you set. High Combo ­ Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. This goal challenges the player to complete a single combo at a set score. Skate Tricks ­ Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. In this goal, tricks will appear on the right hand side of the screen and the player must complete them before the screen fills up. Combo Skate Tricks ­ Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. Combo Skate Tricks are the same as Skate-Tricks, only the player must do combinations of tricks to clear each block. 31 Tricktris ­ Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. Tricktris is like Skate-Trick only the tricks appear in preset blocks. Gap ­ Place the goal pedestrian and player start point, then select a gap or gaps that this goal will involve. Gap goals are some of the most useful and modifiable goals in Tony Hawk's Underground 2. A gap goal challenges the player to get a gap (or gaps) and can also ask them to do a specific trick across that gap. Gap goals can be completed when skating, walking or driving a vehicle--so gap goals can be used to set up everything from complex trick spots (e. g. , "Do a 900° across this channel") to crazy car jumps. THE EDIT GOAL MENU After placing any objects for your goal, you will be taken to the Edit Goal Menu. You can also edit a goal by pausing the game, selecting Create-AGoal and then highlighting the goal you want to change and pressing Enter. All the editable options for a given goal will appear on this menu. Some of the options: Edit Positions ­ This option allows you to reposition the objects you placed when you originally created this goal. Set Time Limit ­ Set the number of seconds a player has to complete this goal. Set Score ­ For score-based goals, set the number of points required. Name Goal ­ Type in the name of the goal as you'd like it to appear in the View Goals Menu. Name Ped ­ Give the pedestrian who will give out the goal a unique name. Set Goal Text ­ Type the description of the goal that the pedestrian will "say" to the player when he or she talks to the goal pedestrian. 32 Edit Win Message ­ You can type a message that your pedestrian will "say" when a player beats your goal. Test Goal (regular levels only) ­ Select this option to get dropped into the game and automatically start the current goal. Note: This option will not appear when making goals in Create-A-Park. [. . . ] TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts. 58 U. S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software. " Use, duplication or disclosure by the U. S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252. 227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52. 227-19, as applicable. [. . . ]

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