User manual GAMES PC TRAINZ-RAILROAD SIMULATOR 2006

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Manual abstract: user guide GAMES PC TRAINZ-RAILROAD SIMULATOR 2006

Detailed instructions for use are in the User's Guide.

[. . . ] Contents 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Introduction . . 280 1 20 21 22 23 24 25 Track IR . . 315 1 - Introduction Welcome to the next generation of Railroad Simulation and the fourth in the current Trainz series. With this, the 2005 Edition of Trainz Railroad Simulator (TRS2006), we have created an open-ended, interactive, living, breathing world that lets you customize the experience to suit your own personal tastes. [. . . ] If not you will need to move the mouse over the turnout control switch to see its name and the turnout direction. The switch controlling the turnout may be set back a little from the actual place where the track meets, but will always be on the side where the two (or three) tracks combine to form one track. In the Map View (see sections 9. 3. 5 and 12. 8. 4) you can also see the turnout names and the directions they are set to. You can Click LMB on them to change their direction. Signal states immediately respond to reflect the change in turnout direction. This is very useful for planning your train's movements as you can also observe the location/movements of other consists and the location of industries. To change the turnout's direction all you need to do is Click LMB on the green circle below the green/red arrow. The switch throws the turnout and the green/red arrows change to reflect the turnout direction. Note: If you are in the Cab View, hold the Ctrl key when you Click LMB on the turnout switch. Two will be red and one will be green indicating the direction the turnout is set to. Each Click LMB on the turnout controlling switch cycles through the three directions: left, right or straight on. You can also change the turnout direction of the next and previous turnout relative to the currently selected Consist. Press the "J" key to switch the next turnout or press "Ctrl J" to switch the previous turnout. 12. 5. 9 Operating Turntables Turntables are functional in TRS2006. To operate a turntable Click LMB on one of the red curved arrows either side of the turntable platform to rotate the turntable in that direction and line up with the next available track. The curved red arrow turns green to indicate the turntable is moving. 162 163 Note: The turntable platform will line up with the next available track at either end of the turntable platform. 12. 5. 10 Signaling System The standard TRS2006 signaling system is based on an elementary controlled block principle. The network is divided into blocks in both directions, all of which are protected by signals. 1. The line may terminate or be closed, meaning a set of points or turnout within the block it protects is set against it; 2. A part of a train may be occupying a part of the block it protects, the signal shows red preventing any further traffic from entering the block; or 3. A part of a train may be occupying a part of the adjacent block when the signal will display Caution to indicate that the next signal is at Stop When a train encounters a green light, it is permissible to pass the signal at normal speed. The signal will stay green until the rear of the train enters the block, at which time it will change to red. passes the next signal, the first signal will turn yellow, meaning it is safe to proceed as far as the next signal which is now at stop. During Driver sessions, any of the circumstances that result in a red or yellow signal can be revealed. [. . . ] Included are a 4F and Class 37 locomotive as well as some relevant coaches and a selection of goods stock. There are both Passive and Active versions of the sessions. Use the passive ones to learn the ropes or simply watch the action unfold and then take-over the controls in the active version. It is the intention of the team to complete the construction of the entire LeedsSettle-Carlisle route. [. . . ]

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