User manual GAMES PC TUROK 2-SEED OF EVIL

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[. . . ] LOOK FOR I N ST RU C T I O N B O O K L E T ® TM TM www. acclaim. net TUROK®2: SEEDS OF EVILTM©1999 Acclaim Entertainment. TUROK: ® & © 1998, GBPC, Inc. All other characters herein and the distinct likenesses thereof are trademarks of Acclaim Comics Inc. Developed by Iguana Entertainment, an Acclaim Entertainment studio. [. . . ] When done, highlight Go Back and press the e key to return to the Pause Screen. Cheats Enter cheats and view cheat menu. Save and Load game You can save your current game at any point, or load a previously saved game. Quit Game Quit the current game and return to the Local Main Menu where a new game can be started. Exit to Windows Exit Turok® entirely, back to the Windows Desktop. PAUSE SCREEN 11 The Endtrails ­ Millions of years of evolution have produced the Endtrails. Descendants of the mighty Tyrannosaurus Rex, the Endtrails are huge, powerfully built bipeds with a thirst for battle, and no notions of mercy. The Endtrails are the elite of the Dinosoid troops. They attack from a distance with ion gauntlets that fire powerful energy charges, and up close they attack with powerful claws. Hunters ­ Hunters are the result of centuries of selective breeding. Bred to perform as reptilian bloodhounds, the Hunters are also used as instruments of terror and death. Heavily muscled and powerfully built, they can leap great distances and are extremely deadly. Sentinels ­ Sentinels are the grunts of the Flesh-eater society. Despite their low standing within their race, the Sentinels are responsible for nearly all of the death and destruction associated with the Flesh-eaters. Competition amongst Flesh-eater Sentinels is fierce. When a Sentinel has proved himself in battle, he may be chosen to partake of the "Blood of the Mother", a sacred rite wherein a Sentinel is not only promoted, but literally transformed into a member of the Death Guard, the next order in Flesh-eater society. Sentinels are armed with huge blades that run the length of their lower arm and extend two feet beyond the reach of their hand. The Blind Ones ­ The Blind Ones live deep beneath the Earth in a twisting maze of tunnels and caverns. Like their distant ancestors the Flesh-eaters, the Blind Ones too have a taste for warm flesh, and will occasionally venture towards the surface with their giant cave spider pets. From beneath a trap door they spring up and drag helpless victims to their deaths. Centuries of existence without light has caused the Blind Ones to lose their eyes altogether. In turn they have developed an extremely acute sense of smell, as well as superb hearing. The Blind Ones must take care to avoid sunlight at all costs, as the centuries spent in darkness has caused them to develop a severe allergy to sunlight. [. . . ] (b) You expressly acknowledge that use of the Software is at your sole risk. The Software and related documentation are provided "AS IS" and without warranty of any kind. ACCLAIM EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ACCLAIM DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS N THE SOFTWARE WILL BE CORRECTED, OR THE RESULTS OF THE USE OF THE SOFTWARE OR RELATED DOCUMENTATION IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. [. . . ]

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