User manual GAMES PC ULTIMA V
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Manual abstract: user guide GAMES PC ULTIMA V
Detailed instructions for use are in the User's Guide.
[. . . ] She considers the benefits of eternal life as an Order Automaton more and more often. He is much older than his companions and seems weary of the discipline expected of him. I assume that seeing his friends die over the last several hard years has made him bitter. He does not seem comfortable around me, which probably has to do with my appearance. [. . . ] Some were once part of the keep and became what they are now after being abandoned. I have heard rumors of gruesome creatures in all of these areas.
Use the titles to find the section of this walkthrough that you're looking for. If you want just a vague, sometimes cryptic hint, read only the bold-face introductory sentence. Material in parentheses at the end of the section provides interesting information that is not necessary to solve The Silver Seed.
Reading this solution will reveal all important clues and may spoil the fun of solving the game on your own. Read the following only if you need help to advance in the game!
You must obtain four Magic Orbs to get the Silver Seed and save Serpent Isle from destruction. (For more information, see Magic Orbs (page 11) and notes on specific areas in the solution. )
SERISS: THE KEEP
Find and talk to Isstanar. Each quest is an opportunity for you to acquire a powerful weapon or a magic item. The entrances can be found by exploring the city or talking to the warriors. Surok the healer will resurrect you, if you are killed during the game. He demands total obedience from his subordinates. )
Don't trust everything the Dark Monks tell you. The three Dark Monks are powerful sorceresses and believe that they must destroy you after your arrival. After pulling all ten switches, you must pull the brass lever and the door at the end of the hallway will be unlocked. The Gloves of Karas the Quick, Erinon's Axe and the Blue Orb are in that room.
L 11 M N 9 N M 8 7
All is not as it seems in this dungeon. The chests found in this dungeon are 1 usually empty, but they can be of aid because they explode. 4 (The true identity of the Fiend is not hard to figure out -- it is Shal. )
Fiend's Domain 1) Entrance 2) Buzzsaw hallway 3) Shortcut (dangerous) 4) Exploding chests 5) Impassable hallway 6) Ring of Shal (under debris) 7) Fiend's room 8) Gazers 9) Shooter traps 10) Golden Orb Illusionary wall
You must obtain four Magic Orbs during the game to get the Silver Seed and save Serpent Isle from destruction. You can find the Red Orb in the Abandoned Outpost of the keep, and the Golden Orb in the Fiend's Domain.
THE SILVER SEED
Get all other magic items first. Find the vault with the Silver Seed under the Keep (down the lab stairs under the wine cask ( ) to (13); the wine cask can be moved by pressing the button behind a candlestick at ). Open the locked door across from the Silver Seed and enter the tunnels leading up from the Order Keep. You can leave via the tunnel leading back to the Order Keep.
OTHER MAGIC ITEMS
See back cover for how to use each of these items. The ring is hidden under a pile of debris, at (6) in the Fiend's Domain.
ORIGIN Systems, Inc. Some states do not allow limitations on how long an implied warranty lasts and/or the exclusion or limitation of incidental or consequential damages, so the above limitation and/or exclusion or limitation of liability may not apply to you. You may have other rights that vary from state to state.
Here is a short description of all new magic items in The Silver Seed. [. . . ] Note that Serpent Isle keystrokes and all other functions remain the same. If you have a pocket watch, you can always find out what time it is by pressing on your keyboard. To feed yourself and/or your party members, press and click on the hungry person with your mouse. doesn't create food, it just quickly distributes any food that is available. ) Using Keys. [. . . ]
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