User manual GAMES PC ULTIMA V

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Manual abstract: user guide GAMES PC ULTIMA V

Detailed instructions for use are in the User's Guide.

[. . . ] The warriors must learn to obey my orders and pay me the respect that I deserve as the Commander of the Order Forces at this post. In time, they will discover the importance of Ethicality and Discipline, certis. To the best of my ability I will instruct them more deeply in the virtues and aid them with their internal conflicts. It honors me that my superiors have entrusted me with this position. [. . . ] She is the only Dark Monk who doesn't lie to you. Your companions refuse to enter the maze, and when you enter, everything in your inventory disappears until you leave again. You can find cheese on a dead body within the maze. Find the Chaos "monster" Yurel. He has the Purple Orb and will trade it for cheese. The Helm of Light is on Issik's body. You will be able to reclaim your inventory once you have exited the maze. (This place was originally designed as a storehouse for the treasures of Order. ) 4 Maze 1 T1 1 Maze 1) Entrance 2) Dead body 3) Yurel's chamber 4) Issik, the dead architect 5) Exit T1-6)Teleport pads Maze 2 T3 T2 Maze 3 2 T4 T5 Maze 4 4 5 T6 3 5 ABANDONED OUTPOST Explore the area and search dead bodies for useful items. 1 3 2 5 Level 1 7 Don't give up if you can't open some of the doors -- if they're illusionary, you can just walk through them. The forcewalls at (5) can be removed by pressing three buttons in this order: upper right, upper left, lower left (oriented according to the map). Level 3 10 4 6 8 Level 2 9 11 Check the bodies for useful supplies of all sorts. Place the lightning whip on the platform at (7) to get down the stairs. Once you get down stairwell , go through the doorway, kill the animated armour, then press the plates in the alcoves in reverse order: third, second, first. It's possible to avoid the buzzsaws (2), but not easy. It looks attractive, but is full of sleep fields. The chests found in this dungeon are 1 usually empty, but they can be of aid because they explode. Use them against Level 1 the Cyclops, for example. Some passageways may 2 7 seem impossible to cross. The shooter traps (9) won't harm you if you just 6 keep walking. 4 (The true identity of the Fiend is not hard to figure out -- it is Shal. ) Level 3 Level 2 9 8 10 Fiend's Domain 1) Entrance 2) Buzzsaw hallway 3) Shortcut (dangerous) 4) Exploding chests 5) Impassable hallway 6) Ring of Shal (under debris) 7) Fiend's room 8) Gazers 9) Shooter traps 10) Golden Orb Illusionary wall 10 MAGIC ORBS You must obtain four Magic Orbs during the game to get the Silver Seed and save Serpent Isle from destruction. The Orbs have different colors: red, blue, purple and gold. Aram-Dol's lair contains the Blue Orb. You can find the Red Orb in the Abandoned Outpost of the keep, and the Golden Orb in the Fiend's Domain. THE SILVER SEED Get all other magic items first. You need the four Magic Orbs to get the Silver Seed. [. . . ] This ring supplies you with unlimited reagents to cast spells. Slip it on your finger like a normal ring, and you no longer need to collect reagents. These gloves increase your dexterity by ten points. They have the same Defense Value as magic gauntlets (3). [. . . ]

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