User manual GAMES PC ULTIMA VII PART TWO-THE SILVER SEED

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Manual abstract: user guide GAMES PC ULTIMA VII PART TWO-THE SILVER SEED

Detailed instructions for use are in the User's Guide.

[. . . ] PA RT T W O SERPENT ISLE PLAY GUIDE CONTENTS Garrison. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Dark Monks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seriss: The Order Keep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Basic Quest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Seriss: The Keep. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Dark Monks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Maze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Abandoned Outpost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Aram-Dol's Lair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Fiend's Domain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Magic Orbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 The Silver Seed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Other Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Hot Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Revered Order Hierophant, It is my pleasure to present to thee the first report concerning my new duty station. I include a map of the keep to familiarize thee with Seriss and its particulars. My arrival has caused some agitation in the garrison -- but I prepared for that. I can assure thee that I have the situation completely under control. [. . . ] You will be able to reclaim your inventory once you have exited the maze. (This place was originally designed as a storehouse for the treasures of Order. ) 4 Maze 1 T1 1 Maze 1) Entrance 2) Dead body 3) Yurel's chamber 4) Issik, the dead architect 5) Exit T1-6)Teleport pads Maze 2 T3 T2 Maze 3 2 T4 T5 Maze 4 4 5 T6 3 5 ABANDONED OUTPOST Explore the area and search dead bodies for useful items. 1 3 2 5 Level 1 7 Don't give up if you can't open some of the doors -- if they're illusionary, you can just walk through them. The forcewalls at (5) can be removed by pressing three buttons in this order: upper right, upper left, lower left (oriented according to the map). Level 3 10 4 6 8 Level 2 9 11 Check the bodies for useful supplies of all sorts. Place the lightning whip on the platform at (7) to get down the stairs. Once you get down stairwell , go through the doorway, kill the animated armour, then press the plates in the alcoves in reverse order: third, second, first. (The plates must be in their original positions before the trap is disarmed: the first one up, the second down and the third up. ) This dispels the sleep fields (9) leading to the Red Orb. In the torture chamber (8), find a secret passage (in the iron maiden) and a 6 magic scroll (in the left-hand cell). The secret passage leads to several powderkegs, which will prove useful in clearing the way to stairwell . Reading the magic scroll outside the forcewalls at the bottom of the well destroys them. Use the rope on the brass well to lower yourself all the way down, recite the magic scroll (8) by the forcewalls, then climb down the stairs at . Defeat the ice elementals and retrieve the Belt of Strength from near the treasure pile. (Loriel made this belt for her husband, out of woven hair from Giants, and enchanted it to give the bearer great strength. ) Abandoned Outpost 1) Entrance 2) Lever to open secret door (3) 3) Secret door 4) Brass well 5) Force walls and buttons 6) Dead bodies 7) Stairs to fourth level 8) Torture chamber 9) Sleep fields 10) Red Orb 11) Dead body 12) Treasure pile Rubble blocking path Illusionary wall Level 4 Level 5 12 7 ARAM-DOL'S LAIR Be prepared to fight a lot. Look out for illusionary walls and passageways, and read the plaques carefully. It isn't necessary to kill Draxinar (the dragon). Draxinar tells riddles and gives information. After teleporting to (6), the key hidden behind a pedestal can unlock the door to stair . This stair leads down to a lever that you must pull to open the secret door at (9). (However, this secret door hides nothing useful. ) Aram-Dol's Lair 1) Entrance 2) Stairs to Draxinar's lair 3) Draxinar's lair 4) Main cavern of the Arachnians 5) Teleporter to (6) 6) Teleporter from (5) 7) Lever rooms 8) Crypts 9) Looping passages 10) Skeletal dragon 11) Hallway 12) Aram-Dol's room 13) Treasure room 14) Back path to the Keep Rubble blocking path Illusionary wall Level 1 2 1 Level 2 14 4 3 8 There are several rooms in a row with levers that you must traverse (7). The first room bears the runic legend: "Guess right or die!" For the first set of three levers ("Throw two down"), pull only the second lever. At the next set of five levers ("three will get you eight"), pull levers 1, 2 and 5. At the third set of seven levers ("throw four to get twelve"), pull levers 1, 2, 3 and 6. Along the hallway (11), you must pull the switch in each room. [. . . ] Make sure that you aren't wearing any other gloves or gauntlets before you try to put them on. This powerful weapon increases your combat ability by ten points. Its Damage is 20 and it has a Reach of 4. (It can not be thrown. ) The axe automatically equips to your right hand if you are not holding anything else in that hand. [. . . ]

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