User manual GAMES PC UNREAL 2-THE AWAKENING-SPECIAL EDITION

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[. . . ] Unreal® II ­ The Awakening PC Manual Instruction Booklet Front Cover TABLE OF CONTENTS SYSTEM REQUIREMENTS . 33 3 SYSTEM REQUIREMENTS Operating System: Processor: Memory: Hard Disk Space: CD-ROM Drive: Video: Windows 98/Me/2000/XP Intel Pentium III or AMD AthlonTM 733 MHz (1. 2 GHz or higher, recommended) 256 MB RAM (384 MB RAM or greater recommended) 3 GB Free 8X Speed 32 MB NVIDIA® GeForce2 MXTM or better. (64 MB NVIDIA® GeForce3TM / ATi® RadeonTM 8500, or better, recommended)* Windows®-compatible sound card. (NVIDIA® nForceTM or other motherboard/soundcard containing the Dolby ® Digital Interactive Encoder required for Dolby ® Digital audio. ) Sound Blaster® AudigyTM series sound cards recommended. [. . . ] Always check in with Isaak before entering your dropship. You never know what old weapons he may have modified or what new weapons he may have cobbled together. 18 19 OTHER ITEMS HEALTH STATION Step inside the station to recharge your health. Many of your weapons cause splash damage that will injure you if they explode nearby. If you're unsuccessful jumping to a spot that looks accessible, hold down the jump key to "mantle" and you may be able to pull yourself up. POWER STATION Step inside the station to recharge your shields. AMMO PICKUPS Run over ammunition to pick it up. If you already have a full supply of that kind of ammunition, nothing will happen. Otherwise, the pickup will disappear and the ammo will be added to your inventory. Save often -- but you can always start a mission again using the Mission Log. Isaak constantly tinkers with your weapons. Check in with him between missions to see if he has made any breakthroughs. ADVANCED TECHNIQUES Some weapons will cause momentary panic among your enemies. Lean around corners to see what's up ahead. You won't be able to shoot anyone, but they won't shoot you either. Some dead enemies are great sources of ammo and extra energy for your power armor. You can ricochet shots off walls and around corners to take out an enemy. Both the Grenade Launcher and the alt-fire function on the CAR are effective ricochet weapons. Your enemies will. GAME TIPS Keep moving. A moving target is harder to hit than a stationary one. Strafing is a great way to avoid getting shot (the left and right arrow keys will make you strafe) while keeping your crosshair on your enemy. Weapons with explosive payloads, such as the Rocket Launcher, create "splash damage. " Use this to hurt your enemies by aiming near them or on the ground in front of them. A couple of good splashes will take out your opponent in no time. Many weapons are great for close combat, while others are better suited for long-distance play. [. . . ] If the Software includes a feature that allows you to modify the Software or to construct new variations for use with it (an "Editor"), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively, the "Variations"), subject to the following restrictions: (i) your Variations must only work with the full, registered copy of the Software; (ii) your Variations must not contain modifications to any executable file; (iii) your Variations must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties; and (iv) you may not commercially exploit your Variations, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. By distributing, permitting the distribution of, or making publicly available any of your Variations, you hereby grant back to Infogrames an irrevocable royalty-free right to use and distribute them by any means. Infogrames may at any time and in its sole discretion revoke your right to make your Variations publicly available. This License is effective until terminated. [. . . ]

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