User manual GAMES PC WARBIRDS III

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Manual abstract: user guide GAMES PC WARBIRDS III

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[. . . ] WarBirds III Draft Manual 29th May 2002 Copyright © 2002 iEntertainment Network Copyright Notice Copyright © 2002 by iEntertainment Network. This manual and the WarBirds III program are copyrighted and contain proprietary information. No one may give or sell copies of this manual or other works of iEntertainment Network, to any person or institution, except as provided for by written agreement with the copyright holder. Disassembly, reverse compilation, and any other form of reverse engineering of the WarBirds III program are unauthorized. [. . . ] Capture towns by taking the city hall or church building. This is like capturing an airfield tower. There is just one problem. . . your paratroops are not smart and will run straight into buildings, trees, etc. So, bomb a path for them, since destroyed objects do not affect grunts, or do some really good airborne drops. If you drop the paratroops inside the courtyard, their chances of getting in are much better. Paratroopers must land within 3500 feet of the target, or they will be removed with the message "Grunt: You dropped me off target, sir". Paratroopers can be shot, or you can "capture" them by driving a ground vehicle within 15 feet of them. The Paratroopers surrender with the message "Grunt: I surrender!" and are removed. Putting up CAP (Combat Air Patrol) Taking possession of an enemy base usually causes a reaction on the part of the opposing country. It is not unlike jabbing a stick into a hornet's nest. Planes from any surviving enemy airfields swarm in your direction and attempt to recapture their lost asset. 65 Bombing & Gunnery WarBirds III Manual Therefore, as soon as you capture a base put up an orbiting umbrella of friendly aircraft or ground vehicles if in a village. This aerial screen is your CAP (Combat Air Patrol), and the stronger it is, the better your chances are of keeping control of the base you have just taken. 66 Ground Vehicles Selecting a Ground Vehicle The Plane Selection screen is the default screen when you first enter the game. If it is not already in view, exit the Setup screens by selecting OK or Cancel, or select the Plane tab from the top of the Selection screens. Plane Selection Screen 1. Then click the drop-down menu and select a ground vehicle from the list. Ground Vehicles WarBirds III Manual 3. Select a country and field, town or village from the Field selection screen (see page 26). Tunisia is a good choice, with many fields close together. 4. Click Start. Available Ground Vehicles Ground Vehicle M3 GMC halftrack M4A1 tank M16 halftrack M5 halftrack PzKpfw IV Ausf H tank PzKpfw IV Ausf D tank PzKpfw V Ausf G tank Loadout 1x75mm M1597 1x30cal M2 1x75mm L40 1x30cal M2 1x50cal M2 Paratroopers 1x75mm KwKL40 1x7. 9mm MG 34 1x75mm KwKL24 1x7. 9mm MG 34 1x75mm KwKL70 1x7. 9mm MG 34 Ammo 59 1200 90 1200 2000 4 87 3000 87 3000 82 3000 Driving a Ground Vehicle 1. Press E to start the vehicle's engine. Press the ; key to change into 1st gear. Increase the throttle using + or a throttle control. Continue changing gear by pressing ; to change up, Shift + ; to change down. Changing down when in 1st gear puts you in reverse. 5. Use the \ key to toggle through the various views available to the driver--some of the tanks have little or no vision from the driving seat. 6. [. . . ] From here you can select to allocate more memory via the drop-down box in the center of the menu. Cursor Keys don't change Views Please check your Accessibility Options settings in the Control Panel. Under the Mouse tab there is a checkbox for MouseKeys. If this is checked on, all cursor actions are intercepted and used to control the mouse cursor. Please make sure this is OFF. Loss of USB Joystick Functionality Game controllers each need their own bus to function properly. [. . . ]

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