User manual GAMES PC WARCRAFT-LANDS OF MYSTERY

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[. . . ] Per Engström (order #60770) 8 Battle across the unexplored continent of Kalimdor. Unearth dead civilizations in chilling Northrend. Duel pirates across the tropical South Seas. A world of adventure awaits! Uncover Warcraft's Secrets This campaign setting sourcebook explores the regions of Kalimdor, Northrend and the South Seas, from inhabitants to geography to key individuals. [. . . ] Warriors are next and then hunters and gatherers. The women stay home and tend to the children and to food preparation, though an angry furbolg woman is as dangerous as most armed men. in the hills, and uncover truths about our race's early culture. The Explorers' Guild thought it likely enough to send him here, at any rate. I believe we did start here in the north, since the Titans were here. I'm just not sure we ever settled up here. Regardless, all this was well before any surviving history. Furbolgs don't keep careful records beyond births, deaths, marriages, blood feuds and hunting tallies. The Drakkari wouldn't have cared about dwarves even if they'd seen us, unless it was how we tasted on a spit. So no one really knows what went on here back then. Other stories say that the Drakkari built Drak'Tharon Keep before the furbolgs built Grizzlemaw. Supposedly, the Frost Paws gathered the tribes together in part to fend off the new Drakkari threat. Both races were here and hated each other -- the furbolgs had the numbers but with their new keep the Drakkari were more organized, and the trolls were always more unified than the furbolgs. The existence of Grizzlemaw affected the balance, and the furbolgs' victory over the Drakkari in a series of skirmishes may have led to the keep's eventual loss of Drak'Tharon to the Scourge. Adventures History The furbolgs claim they were the first people in these hills. So do the Drakkari, though they're concentrated to the north in Zul'Drak. At least that's what Hardigan Ironjaw, of the Thor Modan expedition, tells me. He says the Titans placed dwarves here, after they'd created us. It was an experiment to see if we could survive on our own. We not only survived but flourished, spreading southward and into what would later become Kalimdor and the other continents. Hardigan thinks he can find evidence of our ancestors here You definitely want to stay alert in the Grizzly Hills. Furbolgs don't attack unless you trespass on their lands, or threaten their kin, or steal their prey, or look like you could pose a threat later. Drakkari attack on sight, and so do Scourge forces. [. . . ] Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. Level: Shaman/Witch Doctor 3 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One creature Duration: 1 day/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) The powerful murloc shaman Hislur Gookah devised this spell to aid her people, who suffer unless immersed in water at least once each day. This spell creates a thin sheen of salt water about the target. The water does not evaporate, freeze or shed. This allows a murloc to move about on land without worrying about immersion. [. . . ]

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