User manual GAMES PC WARCRAFT III

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[. . . ] CONTENTS History History History History Maps Burning Legion History Beastiary Heroes & Villains Human Orc Undead Night Elf 2 16 30 46 64 76 82 89 Humans: the Alliance of Lordaeron Human History (since the end of the second war) Aftermath of the Second War The devastating Second War against the orcish horde left the Alliance of Lordaeron in a state of shock and disarray. The bloodthirsty orcs, led by the mighty warchief, Orgrim Doomhammer, not only smashed their way through the dwarf-held lands of Khaz Modan, but had razed many of Lordaeron's central provinces as well. The unrelenting orcs even succeeded in ravaging the elves' remote kingdom of Quel'Thalas before their rampage was finally stopped. The Alliance armies led by Sir Anduin Lothar, Uther the Lightbringer, and Admiral Daelin Proudmoore pushed the orcs south into the shattered land of Azeroth ­ the first kingdom to fall before the orcs' ruthless onslaught. [. . . ] Then, the Lich King gathered them together and gave them terrible voices so that the living would finally WEB The crypt fiends of Azjol-Nerub have always been adept at catching flying creatures in their powerful webbing. Though creatures captured in this webbing will eventually break free and may still defend themselves, they are immobilized while caught in the crypt fiends' webs. Frost Wyrm In ages past, venerable dragons nearing death flew to the land of Northrend to die. To this day there are entire dragon graveyards littered with massive petrified bones and skulls. When Ner'zhul, the Lich King, took control of Northrend, he used his powerful magics to raise the ancient dragon skeletons from the dead. Now the skeletal dragons radiate cold power and think of nothing other than serving their dark master. Frost wyrms have a cold-based breath weapon that can shatter entire buildings. They are also quite fond of devouring their hapless enemies whole. Undead Structures Necropolis The necropolis serves as the central command structure of the undead army. Lumber harvested by ghouls is processed and loyal acolytes train for tasks from their undead masters. Even when unattended, the vengeful spirits of the dead protect the necropolis from enemy attackers. In time this structure can be further modified to become the halls of the dead. FREEZING BREATH Ner'zhul's vicious frost wyrms hold the frosts of Northrend within their skeletal hearts. By inhaling a great deal of air, frost wyrms can expel blasts of freezing cold so extreme, that they pull all the moisture from the air around a building and freezes it solid. Crypt At this site, undead minions are summoned into the service of the Scourge. Here gargoyles are made animate and given deadly attack capabilities. Ghouls are trained to cannibalizing fallen foes to renew strength. Crypt fiends are empowered to cast their inescapable webs. Meat Wagon One of the strangest and most dire tools utilized by the Scourge is the dreaded meat wagon. This rickety contraption is used to collect and store recently slain corpses from the field of battle. At any time, corpses can be pulled from the meat wagon and raised into undead warriors. When upgraded, the Meat Wagon can also fling diseased corpses at enemy units with its crude catapult device. An invaluable support vehicle for the Scourge, the meat wagon strikes fear and woe into the hearts of even the most resolute defenders. Graveyard Servants of the Undead tirelessly study the arcane arts in an effort to imbue weapons and armor with unholy power. The graveyard, like the necropolis, is able to process lumber for weapon and armor construction. This building also pulls fresh corpses from deep within the earth, exhuming them for use by the vile necromancers. Skeletal Warrior Called forth from the grave by the insidious necromancers, skeletal warriors are mindless slaves of the Lich King's powers. These lumbering fighters are highly resilient and tireless. When operating in great numbers, skeleton warriors serve as an invaluable part of the Scourge's combat force. Ziggurat These towers of the ancient spider kingdom of Azjol-Nerub are called into service once again to provide a source of raw energy for undead forces. [. . . ] For his honor, optimism and courage, Thrall was unanimously elected to be the new warchief of the orcish horde. Tichondrius Occupation: Nathrezim Dreadlord Affiliation: The Scourge, Burning Legion Age: Unknown Prince Arthas Occupation: Human Paladin - Crown Prince of Lordaeron Affiliation: The Alliance, Knights of the Silver Hand Age: 24 Tichondrius the darkener is an insidious demonic Dreadlord who revels in shadow and suffering. Though he honors the wishes of his master, Kil'jaeden, he resents his duty to watch over and police the Lich King, Ner'zhul. He believes that the Lich King will ultimately betray the Legion and attempt to free himself from its power. Tichondrius is, above all, a very good soldier. [. . . ]

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