User manual GAMES PC WING COMMANDER-THE SECRET MISSIONS

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[. . . ] You and your fellow pilots played a deadly game of hide and seek with the Kilrathi fleet. Ultimately, the secret weapon was destroyed. . . Then, during Wing Commander The Secret Missions 2: Crusade, the Kilrathi declared a holy war. A huge Kilrathi fleet maneuvered toward an isolated star system and a planet of peaceful, primitive natives. [. . . ] Yaw, Pitch, Roll 1 dps Mass 73, 000 tonnes Ship's Weapons Flak Cannon (3) Anti-Matter Guns (8) Phase-Transit Cannon Full complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 500 cm each Right and Left 400 cm each side top 17 CONFEDERATION SUPPORT SHIPS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (1) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Transport (civilian) 83. 0 meters 150 kps 100 kps Poor 2 dps 2, 000 tonnes Free Trader side top 10 cm equivalent each 9 cm each 7 cm each Clydesdale Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (2) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Transport (military) 73. 3 meters 150 kps 100 kps Bad 2 dps 4, 000 tonnes side top 25 cm equivalent each 12 cm each 11 cm each Star Base Class Space Station Radius 1, 200 meters Maximum Velocity 10 kps Cruise Velocity 10 kps Acceleration Poor Max. Yaw, Pitch, Roll NA Mass 230, 000 tonnes Ship's Weapons Flak Cannon (4) Full complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 700 cm each Right and Left 700 cm each side top 18 KILRATHI FIGHTERS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Neutron Guns (2) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Light Fighter 8. 3 meters 400 kps 220 kps Good 4 dps 12. 5 tonnes Dumb Fire Missile (1) 5 cm equivalent each 4 cm each 3 cm each Sartha side top Drakhri Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Laser Cannon (3) Dumb Fire Missiles (4) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Medium Fighter 11. 7 meters 400 kps 200 kps Good 7 dps 14 tonnes Chaff Pod (1) top side 5. 5 cm equivalent each 4 cm each 3. 5 cm each Jalkehi Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Particle Cannon (1) Laser Cannon (4) Turret Ship's Armor Fore and Aft Shield Front and Rear Right and Left Heavy Fighter 25. 2 meters 360 kps 200 kps Average 2 dps 20 tonnes Image Recognition Missiles (4) Dumb Fire Missile (1) Neutron Gun (1) 15 cm equivalent each 13 cm each 11 cm each side top 19 Grikath Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Torpedoes (3) Neutron Guns (3) Turret Ship's Armor Fore and Aft Shield Front and Rear Right and Left Heavy Fighter 17. 7 meters 330 kps 200 kps Bad 3 dps 27 tonnes Chaff Pods (3) Friend or Foe Missiles (2) Neutron Guns (2) 17 cm equivalent each 16 cm each 14 cm each top side KILRATHI CAPITAL SHIPS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (3) Torpedoes (4) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Corvette 135 meters 200 kps 100 kps Poor 3 dps 1, 300 tonnes Image Rec. Missiles (6) top Kamekh side Phase Shields 300 cm each 280 cm each Ralatha Class Destroyer Length 394. 2 meters Maximum Velocity 250 kps Cruise Velocity 150 kps Acceleration Poor Max. Yaw, Pitch, Roll 1 dps Mass 11, 000 tonnes Ship's Weapons Flak Cannon (2) Anti-Matter Cannon (2) Light complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 500 cm each Right and Left 500 cm each side top 20 Fralthra Class Cruiser Length 612. 0 meters Maximum Velocity 150 kps Cruise Velocity 100 kps Acceleration Poor Max. A recent Terran innovation, particle cannon have almost completely replaced neutron guns in the Confederation Navy. They combine the extended range of lasers with the strong punch of neutron guns. 22 Turret. Many of the heavier fighters are equipped with swivel-mounted neutron guns, to fend off enemy fighters during torpedo runs. These two guns are modified for a higher fire rate but shorter range. These huge weapons are found only on capital ships for use against other capital ships. Like torpedoes, they ignore shields, directly attacking armor. Anti-matter guns are slow to aim and cannot readily be used against fighter-sized craft, but a single shot can vaporize a fighter. Be sure to stay out of the fire lanes between two warring cruisers!This weapon actually forms the keel of the new Terran Confederation-class dreadnought; it is too large to be mounted on any other ship in the Confederation Navy. The phase-transit cannon bypasses shields and is capable of destroying any ship with a single shot. It is a refinement of a similar weapon found in the wreckage of the Sivar, the Kilrathi dreadnought that single-handedly destroyed the Goddard colony in 2654. [. . . ] "No, her daughter Rikkik will claim t'e flock. I am too. . . too different for t'em to choose me as flock-leader. Better for me to pilot a freighter for t'e humans t'an try to lead a flock here. " There's more to this than she's willing to talk about, Hunter guessed. I'd wager that K'Kai's leavetaking of her home planet was a little more spectacular than what she's said so far. [. . . ]

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