User manual GAMES PC WING COMMANDER II

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[. . . ] CONTENTS PLAY GUIDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The Story So Far. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Starting the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Transferring Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Creating a New Character . . . . . . . . . . . . . . . . . . . . . . . . 3 Resume Current Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 The Interface--Between Missions. . . . . . . . . . . . . . . . . 3 Non-Flying Interactive Scenes . . . . . . . . . . . . . . . . . . 4 Hangar Door. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Barracks Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Airlock Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Computer Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Epee Cockpit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Mission Briefings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 In the Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Viewscreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Radar Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Rapier Cockpit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Left VDU (Video Display Unit). . . . . . . . . . . . . . . 6 Right VDU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Targeting Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Navigation Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Communication Screen . . . . . . . . . . . . . . . . . . . . . . . 6 Armor and Shields Indicator . . . . . . . . . . . . . . . . . . . . 7 Fuel Indicator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Speed Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Blaster Indicator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Eject Warning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 In-Flight Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Targeting System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Sabre Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Navigation System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Autopiloting System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Communications System. . . . . . . . . . . . . . . . . . . . . . . . . . 9 Wingman Orders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Taunting the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Broadsword Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Blasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Chaff Pods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Missiles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Torpedoes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Turrets (Broadsword, Sabre) . . . . . . . . . . . . . . . . . . . . . . 11 Blasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Tractor Beam. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Other Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Alternate Camera Views . . . . . . . . . . . . . . . . . . . . . . 12 Improved Target Tracking System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Jumping Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Replay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Dying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Landing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 JOAN'S FIGHTING SPACECRAFT . . . . . . . . . . . . . . . . . . 14 Data Type Explanations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Confederation Fighters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 P-64C Ferret. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 F-54C Epee. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 F-44G Rapier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 F-57A Sabre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 A-17D Broadsword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Confederation Capital Ships . . . . . . . . . . . . . . . . . . . . . . . . . 17 Gilgamesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Waterloo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Concordia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Confederation Support Ships . . . . . . . . . . . . . . . . . . . . . . . . 18 Free Trader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Clydesdale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Star Base. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Kilrathi Fighters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Sartha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Drakhri . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Jalkehi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Grikath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kilrathi Capital Ships. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kamekh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Ralatha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Fralthra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Kilrathi Support Ships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Dorkathi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Supply Depot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 K'tithrak Mang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Offensive Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Defensive Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Other Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 EXCERPT FROM WING COMMANDER, BOOK ONE: FREEDOM FLIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1 PLAY GUIDE THE STORY SO FAR. . . In Wing Commander, you and the other starfighter pilots of the TCS Tiger's Claw fought against overwhelming odds, leading the Confederation forces to victory over the Kilrathi Empire in the Vega Sector. Next, during Wing Commander The Secret Missions, the Tiger's Claw was ordered to report immediately to the Deneb sector, where the Goddard Colony was under attack by Kilrathi forces. But before the Tiger's Claw could enter the fray, the enemy used a devastating secret weapon to destroy the colony. [. . . ] Yaw, Pitch, Roll NA Mass 40, 000 tonnes Ship's Weapons Flak Cannon (2) Light complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 400 cm each Right and Left 300 cm each side top 21 K'tithrak Mang Class Space Station Radius 1, 100 meters Maximum Velocity NA Cruise Velocity NA Acceleration NA Max. Yaw, Pitch, Roll NA Mass 240, 000 tonnes Ship's Weapons Flak Cannon (4) Anti-Matter Guns (2) Full complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 700 cm each Right and Left 700 cm each side top WEAPONS OF THE TERRAN AND KILRATHI FLEETS OFFENSIVE SYSTEMS Dumb Fire Missile. This is a point-and-shoot weapon with no homing capability. Aim it at a target and hope the target doesn't get out of the way. When possible, dumb fires should be reserved for use in close quarters against slow-moving targets. Capable of identifying the distinctive signal broadcast by all Terran ships, the friend or foe locks onto the nearest ship that isn't broadcasting that signal. (This weapon will target friendly ships whose communications systems are damaged. ) Heat-Seeking Missile. To use a heat-seeker, park yourself on an enemy's tail, wait for the missile to lock onto its engine and/or exhaust system and then fire. (If the target shakes the heat-seeker, the missile locks onto the nearest heat source, perhaps even your own ship. ) Image Recognition Missile. Within seconds, this missile memorizes the ship type in your sights. Once it locks, it doesn't let go, tracking its target until it is outpaced or it hits. Both Terran and Kilrathi capital ships now have phase shield technology that renders missiles and fighterscale guns useless. Terran scientists developed powerful torpedoes capable of penetrating the new shields; soon thereafter, spies leaked the new technology to the Kilrathi. Torpedoes are not without disadvantages: they can only lock on to capital ships; they are slow and can sometimes be shot down by the target ship or its fighter escort; and they take approximately twenty seconds to determine the phase pattern of the shields, leaving the firing ship vulnerable to attack for extended periods. But when all the conditions are satisfied, torpedoes` large warheads can be very effective. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range. This blaster is the basic fighter weapon--reliable, accurate at medium range, capable of moderate damage. Heat build-up and power drain are minimal. Neutron guns cause the heaviest damage of all blasters, but only at close range. They heat up quickly and consume power at an alarming rate. A recent Terran innovation, particle cannon have almost completely replaced neutron guns in the Confederation Navy. They combine the extended range of lasers with the strong punch of neutron guns. 22 Turret. [. . . ] She was one of the first of her people to leave her planet, she and Larhi. . . the newsvid people always talk about them as great heroes, as brave adventurers, but no one ever asks the question, "Why?" And something else occurred to him. How would a species whose entire culture was based on flockbehavior regard someone who left the flock?As a kind of trail-blazer -- or a traitor?Another Firekkan with a brightly-coloured head-crest flew close to them, slowing enough that K'Kai could take the tall tubes from his hands. [. . . ]

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