User manual GAMES PC WING COMMANDER II

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[. . . ] CONTENTS PLAY GUIDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The Story So Far. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Starting the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Transferring Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Creating a New Character . . . . . . . . . . . . . . . . . . . . . . . . 3 Resume Current Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 The Interface--Between Missions. . . . . . . . . . . . . . . . . 3 Non-Flying Interactive Scenes . . . . . . . . . . . . . . . . . . 4 Hangar Door. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Barracks Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Airlock Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Computer Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Epee Cockpit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Mission Briefings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 In the Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Viewscreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Radar Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Rapier Cockpit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Left VDU (Video Display Unit). . . . . . . . . . . . . . . 6 Right VDU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Targeting Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Navigation Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Communication Screen . . . . . . . . . . . . . . . . . . . . . . . 6 Armor and Shields Indicator . . . . . . . . . . . . . . . . . . . . 7 Fuel Indicator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Speed Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Blaster Indicator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Eject Warning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 In-Flight Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Targeting System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Sabre Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Navigation System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Autopiloting System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Communications System. . . . . . . . . . . . . . . . . . . . . . . . . . 9 Wingman Orders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Taunting the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Broadsword Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Blasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Chaff Pods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Missiles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Torpedoes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Turrets (Broadsword, Sabre) . . . . . . . . . . . . . . . . . . . . . . 11 Blasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Tractor Beam. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Other Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Alternate Camera Views . . . . . . . . . . . . . . . . . . . . . . 12 Improved Target Tracking System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Jumping Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Replay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Dying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Landing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 JOAN'S FIGHTING SPACECRAFT . . . . . . . . . . . . . . . . . . 14 Data Type Explanations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Confederation Fighters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 P-64C Ferret. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 F-54C Epee. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 F-44G Rapier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 F-57A Sabre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 A-17D Broadsword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Confederation Capital Ships . . . . . . . . . . . . . . . . . . . . . . . . . 17 Gilgamesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Waterloo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Concordia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Confederation Support Ships . . . . . . . . . . . . . . . . . . . . . . . . 18 Free Trader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Clydesdale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Star Base. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Kilrathi Fighters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Sartha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Drakhri . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Jalkehi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Grikath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kilrathi Capital Ships. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kamekh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Ralatha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Fralthra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Kilrathi Support Ships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Dorkathi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Supply Depot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 K'tithrak Mang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Offensive Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Defensive Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Other Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 EXCERPT FROM WING COMMANDER, BOOK ONE: FREEDOM FLIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1 PLAY GUIDE THE STORY SO FAR. . . In Wing Commander, you and the other starfighter pilots of the TCS Tiger's Claw fought against overwhelming odds, leading the Confederation forces to victory over the Kilrathi Empire in the Vega Sector. Next, during Wing Commander The Secret Missions, the Tiger's Claw was ordered to report immediately to the Deneb sector, where the Goddard Colony was under attack by Kilrathi forces. But before the Tiger's Claw could enter the fray, the enemy used a devastating secret weapon to destroy the colony. [. . . ] Yaw, Pitch, Roll 1 dps Mass 73, 000 tonnes Ship's Weapons Flak Cannon (3) Anti-Matter Guns (8) Phase-Transit Cannon Full complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 500 cm each Right and Left 400 cm each side top 17 CONFEDERATION SUPPORT SHIPS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (1) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Transport (civilian) 83. 0 meters 150 kps 100 kps Poor 2 dps 2, 000 tonnes Free Trader side top 10 cm equivalent each 9 cm each 7 cm each Clydesdale Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (2) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Transport (military) 73. 3 meters 150 kps 100 kps Bad 2 dps 4, 000 tonnes side top 25 cm equivalent each 12 cm each 11 cm each Star Base Class Space Station Radius 1, 200 meters Maximum Velocity 10 kps Cruise Velocity 10 kps Acceleration Poor Max. Yaw, Pitch, Roll NA Mass 230, 000 tonnes Ship's Weapons Flak Cannon (4) Full complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 700 cm each Right and Left 700 cm each side top 18 KILRATHI FIGHTERS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Neutron Guns (2) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Light Fighter 8. 3 meters 400 kps 220 kps Good 4 dps 12. 5 tonnes Dumb Fire Missile (1) 5 cm equivalent each 4 cm each 3 cm each Sartha side top Drakhri Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Laser Cannon (3) Dumb Fire Missiles (4) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Medium Fighter 11. 7 meters 400 kps 200 kps Good 7 dps 14 tonnes Chaff Pod (1) top side 5. 5 cm equivalent each 4 cm each 3. 5 cm each Jalkehi Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Particle Cannon (1) Laser Cannon (4) Turret Ship's Armor Fore and Aft Shield Front and Rear Right and Left Heavy Fighter 25. 2 meters 360 kps 200 kps Average 2 dps 20 tonnes Image Recognition Missiles (4) Dumb Fire Missile (1) Neutron Gun (1) 15 cm equivalent each 13 cm each 11 cm each side top 19 Grikath Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Torpedoes (3) Neutron Guns (3) Turret Ship's Armor Fore and Aft Shield Front and Rear Right and Left Heavy Fighter 17. 7 meters 330 kps 200 kps Bad 3 dps 27 tonnes Chaff Pods (3) Friend or Foe Missiles (2) Neutron Guns (2) 17 cm equivalent each 16 cm each 14 cm each top side KILRATHI CAPITAL SHIPS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (3) Torpedoes (4) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Corvette 135 meters 200 kps 100 kps Poor 3 dps 1, 300 tonnes Image Rec. Missiles (6) top Kamekh side Phase Shields 300 cm each 280 cm each Ralatha Class Destroyer Length 394. 2 meters Maximum Velocity 250 kps Cruise Velocity 150 kps Acceleration Poor Max. Yaw, Pitch, Roll 1 dps Mass 11, 000 tonnes Ship's Weapons Flak Cannon (2) Anti-Matter Cannon (2) Light complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 500 cm each Right and Left 500 cm each side top 20 Fralthra Class Cruiser Length 612. 0 meters Maximum Velocity 150 kps Cruise Velocity 100 kps Acceleration Poor Max. Yaw, Pitch, Roll 1 dps Mass 20, 500 tonnes Ship's Weapons Flak Cannon (3) Anti-Matter Guns (3) Light complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 700 cm each Right and Left 600 cm each side top KILRATHI SUPPORT SHIPS Class Length Maximum Velocity Cruise Velocity Acceleration Max. Yaw, Pitch, Roll Mass Ship's Weapons Flak Cannon (2) Ship's Armor Fore and Aft Shield Front and Rear Right and Left Transport (military) 95. 0 meters 200 kps 100 kps Poor 2 dps 5, 000 tonnes side Dorkathi top 19 cm equivalent each 17 cm each 16 cm each Supply Depot Class Space Station Length 806. 3 meters Maximum Velocity NA Cruise Velocity NA Acceleration NA Max. Yaw, Pitch, Roll NA Mass 40, 000 tonnes Ship's Weapons Flak Cannon (2) Light complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 400 cm each Right and Left 300 cm each side top 21 K'tithrak Mang Class Space Station Radius 1, 100 meters Maximum Velocity NA Cruise Velocity NA Acceleration NA Max. Yaw, Pitch, Roll NA Mass 240, 000 tonnes Ship's Weapons Flak Cannon (4) Anti-Matter Guns (2) Full complement of fighters Ship's Armor Fore and Aft Shield Phase Shields Front and Rear 700 cm each Right and Left 700 cm each side top WEAPONS OF THE TERRAN AND KILRATHI FLEETS OFFENSIVE SYSTEMS Dumb Fire Missile. Aim it at a target and hope the target doesn't get out of the way. When possible, dumb fires should be reserved for use in close quarters against slow-moving targets. Capable of identifying the distinctive signal broadcast by all Terran ships, the friend or foe locks onto the nearest ship that isn't broadcasting that signal. (This weapon will target friendly ships whose communications systems are damaged. ) Heat-Seeking Missile. To use a heat-seeker, park yourself on an enemy's tail, wait for the missile to lock onto its engine and/or exhaust system and then fire. (If the target shakes the heat-seeker, the missile locks onto the nearest heat source, perhaps even your own ship. ) Image Recognition Missile. Once it locks, it doesn't let go, tracking its target until it is outpaced or it hits. [. . . ] "Flock-leaders?" K'Kai's beak opened wide, the same gesture that Hunter recognized from the customs officer. It is she, wit' t'e ot'er flock-leaders, who agreed to t'e treaty wi' t'e Confederation diplomats. She will sign it tomorrow for all of Firekka. " "Your sister, eh?Does this mean that you'll inherit the family flock someday?" Hunter asked. [. . . ]

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