User manual GAMES PC WIZARDRY-ULTIMATE WIZARDRY ARCHIVES

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[. . . ] Table Of Contents Note: When reading through the Ultimate Wizardry Archives' manual, keep in mind that each chapter is a manual of its own. From time to time a chapter may refer you to a "section of this manual", meaning "this chapter". Proving Grounds of the Mad Overlord Knight of Diamonds Legacy of Llylgamyn Return of Werdna Heart of the Maelstrom Bane of the Cosmic Forge Crusaders of the Dark Savant & Wizardry Gold Warranty Customer Service Interplay Web Site Credits Notes 5 59 61 69 79 127 185 249 251 255 257 259 Proving Grounds of the Mad Overlord 5 Proving Grounds of the Mad Overlord Wizardry Copyright 1981-1987 Sir-Tech Software, Inc. , Andrew Greenberg, Inc. , and Robert J. Wizardry is a registered trademark of 1259190 Ontario Inc. The Special Effects Department Each brand of computer has its own unique features. [. . . ] In general, there are three categories of skills in Wizardry: Weaponry, Physical and Academia. Within each of these categories, there are many skills, all of which are explained in the next few pages. Weaponry Skills In general, Weaponry skills affect a character's ability to handle his or her weapon. Eventually, through experience and practice, your characters may achieve up to 100 points in a skill area. As your character practices the Weaponry skills (equipping and using a weapon in combat, blocking a blow with a shield, etc. ), points will automatically be added to the particular skill to reflect your training. Of course, it's always a good idea to add skill points "manually" when your character gains levels. Wand & Dagger: The talent of wielding daggers, wands and other small items used as weapons in combat. Sword: Any sword, including the katana, used as a weapon in combat is covered under this skill. Axe: This ability covers any axe, such as the battle or hand axe, used as a weapon in combat. Mace & Flail: The talent needed to use any mace-like item, including the flail or hammer, as a weapon in combat. 138 Bane of the Cosmic Forge Pole & Staff: The mastery of any pole & staff, such as a halberd, bo or staff, used as a weapon in combat. Throw: The demonstrated ability to be on target when any weapon is thrown. This includes such things as shurikens or darts or potions, and weapons which are accidentally thrown in combat (your fighter mistakenly lofts his exceptionally expensive sword at a monster) are covered under this skill. Sling: The ability to use any weapon which consists of a leather strap and two cords which, when whirled and released, hurls bullets at an opponent. Bow: The flair of handling any bow which fires arrows and is used as a weapon in combat. Shield: The art of using a shield effectively to block an opponent's blow while fighting or parrying. Hand & Feet: The talent of using one's hands and feet as lethal weapons to strike and hopefully kill an opponent. Physical Skills Physical skills generally affect a character's ability to do things which require talents of the body or voice; at best, a character can have 100 points in a Physical skill. For instance, the skilled Ranger will keenly perceive a piece of straw that looks out of place in a giant hay pile. The unskilled character, on the other hand, will blindly walk down the hall, oblivious to the giant red sign that says, "Secret Door Here!" As with Weaponry skills, your characters become more proficient in the Physical skills arena when they practice a particular skill, and are automatically given points to reflect their training. The "Scout" skill, however, must be "manually" raised when a character gains a level (of course, you can add points "manually" to any other area as well). Scout: The knack of seeing and finding things such as secret doors, hidden entrances or buried items others seem to pass by. [. . . ] 24 hour help is also available through the use of our automated phone system. (949) 553. 6678 (949) 252. 2820 Att: Customer Service support@interplay. com http://www. interplay. com bbs. interplay. com (949) 252. 2822 GO GAMBPUB or E-mail 76702, 1342 ftp. interplay. com Telephone: Fax: Internet E-mail: Web Site: Telnet: BBS #: Compuserve: FTP Site: American On-line:E-mail IPTECH INTERPLAY SUPPORT INFORMATION (United Kingdom) Write to: Customer Support Interplay Productions, Ltd. Harleyford Manor Harleyford Henley Road Marlow Buckinghamshire SL7 2DX ENGLAND +44 (0) 1628 423723 +44 (0) 1628 487752 Telephone: Fax: 254 Interplay Web Site 255 Interplay Web Site Web!As a company dedicated to providing innovative, Welcome to the Interplayentertainment software, we are always striving to stay as high-quality interactive close as possible to the leading edge of technology. [. . . ]

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