User manual GAMES PC WIZARDRY 6 BANE OF THE COSMIC FORGE CHARACTER SHEET

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Manual abstract: user guide GAMES PC WIZARDRY 6BANE OF THE COSMIC FORGE CHARACTER SHEET

Detailed instructions for use are in the User's Guide.

[. . . ] 5 Quickstart - Starting a New Campaign . 5 Quickstart - Joining a Multiplayer Game . 5 Quickstart - Starting a Multiplayer Game . 61 2 3 INTRODUCTION The year is 2008, and the world teeters on the brink of war. [. . . ] A clip is only discarded if it is completely empty. Otherwise, a clip that has been popped out 28 29 ACTION SCREEN However, instead of skipping up levels of zoom, it provides a smooth zoom in and zoom out. THE ON-SCREEN INTERFACE This is what you see when you are actually in the action phase of Ghost Recon. Most of the screen is taken up by the currently selected character's view of the world. In other words, you see what he sees, whether it be trees, buildings, tanks, enemy soldiers or driving rain. Terrain Terrain is the basic landscape of the game, including trees, bunkers, buildings and so forth. Most terrain can be moved across by walking. Steep terrain may not be accessible at all. While there will be cliffs and other terrain hazards in Ghost Recon, you will not be able to walk over a cliff or otherwise injure a soldier by means of the terrain. Visibility of terrain varies according to ambient light and weather conditions. Binoculars Binoculars are best described as working like "a sniper rifle that doesn't fire. " They provide a much better long-distance view than most weapons, but have no impact on the enemy. Binoculars are used by making them the active weapon, then pressing the Use Item key. Your view will then change to reflect the use of the binoculars. In-Game Screen Elements The bulk of what you'll see in the game can best be described as the game itself. This includes: Friendly Troops There are two varieties of friendly troops: those attached to your platoon and those who are working in concert with you. This lets you know which weapons the current character carries, which is active, and how much ammunition is loaded/left. There are two lines to the Weapon Panel. The top line is the soldier's primary weapon, while the second line is the secondary weapon (or other kit item, such as binoculars or explosive charges). Two numbers appear to the left of the image of the weapon. The first is the number of rounds left in the current clip, while the second indicates the number of clips remaining for that weapon. In some cases, the second number is replaced by a dash. This means that # of clips is not applicable. You can toggle the Weapon Panel off and on by pressing the Toggle Weapon Panel key, which defaults to F12. Toggling it off removes it from the screen. If you are down to 30% of full ammunition capacity on you current clip, the selected weapon changes to appear bright yellow. When the clip is emptied, it changes color to red. Threat Indicator The Threat Indicator appears at the center of the bottom of the screen. [. . . ] The M249 fires the same 5. 56 x 45 mm ammunition as the M16, and can even use the M16 magazines. However, the M249 is more commonly fed from a 200-round box magazine. The weapon only has safe and fully automatic modes of fire. M9SD The M9SD is the standard M9 pistol, equipped with a silencer for quieter operation. In addition, the SD variant uses subsonic ammunition to keep the firing even quieter. [. . . ]

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