User manual GAMES PC WORLDS OF ULTIMA THE SAVAGE EMPIRE ULTIMATE ADVENTURES
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Manual abstract: user guide GAMES PC WORLDS OF ULTIMATHE SAVAGE EMPIRE ULTIMATE ADVENTURES
Detailed instructions for use are in the User's Guide.
[. . . ] World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U. S. and/or other countries. Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U. S. Monotype is a trademark of Agfa Monotype Limited registered in the U. S. Arial is a trademark of The Monotype Corporation registered in the U. S. [. . . ] A small flight path map appears on your screen showing you all the flight paths you have acquired, provided you have at least two connected flight path destinations. To fly to one of the destinations on the opened map, simply left-click on it to begin the flight.
When you first enter the game with a level-one character, you appear in a low-level zone for beginners. This region is sometimes
ADDING FLIGHT PATHS
Flight is only allowed between cities for which you have a flight path. To find a flight path to a city, you must first get there by foot or some other
means, and greet the local flight master. There is only one flight master in a settlement, and not all settlements have one. When you click on a particular flight master for the first time, a message appears on screen telling you that you have discovered the flight path to the city. The flight path will now be added to the flight path map any time you click on a flight master on the same continent, thus allowing travel to the city from then on. Flying mount transportation is only available within a continent.
vessel pulls in, just hop aboard. Vessels arrive regularly and the wait between them is only a few minutes.
CROSS -FACTION USE
This mode of travel is also faction specific: Horde players can't use Alliance flying mounts, and Alliance players cannot use Horde aerial mounts. There are no flight paths across the ocean linking Kalimdor and Azeroth. However, there are other ways to cross the Great Sea between the continents.
LENGTH OF JOURNEY
The roundtrip between two destinations usually only takes five minutes, with a pause of roughly one minute at each dock to wait for passengers.
WHILE IN TRANSIT
While you are riding on either a zeppelin or ship, you are free to move within the confines of your vessel. Warlocks and paladins of any race do not need to buy mounts since they can earn class-specific mounts through quests.
These are some of the amenities you can find in a settlement. Only the greatest of cities will have them all, but most have at least an inn and a few merchants.
Inns are situated in most cities and camps, and provide players a place to rest. If you log out in an inn, your character will accumulate rest bonus faster so that the next time you login to play, you'll earn more experience for kills. Inns also have merchants that will sell you food.
Druids and shaman can learn spells that transform them into animals for increased movement speed. While in these travel forms, they can move much faster than normal players.
Only large cities have banks, where players can store items they do not wish to carry. Banks across Azeroth are linked so you can access your storage from any bank in the world by talking to a banker NPC.
The mage, shaman, and warlock all have spells useful for instantaneous transportation across the world.
Larger settlements will have the most merchants, including specific ones devoted entirely to trade skill ingredients, armor types, and more specialized items. Smaller settlements might only have a general goods merchant for the most common items. To find the widest range of items, you will need to venture to large cities and capitals, but if you need only simple items like food or drink, you can usually find those at any town.
The world of Warcraft is a vibrant place full of wild dangers, but also great civilization. There are settlements of varying sizes dispersed around the world of Warcraft. These are the human city of Stormwind, the dwarven city of Ironforge, the night elf city of Darnassus, the orc city of Orgrimmar, the undead city of Undercity, and the tauren city of Thunder Bluff. In these cities you can find most class trainers, trade skill trainers, flight masters, most merchants, inns, and banks. [. . . ] Licensor expressly disclaims any warranty for the Game, including the Game Client and Manual(s). THE GAME, GAME CLIENT AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF CONDITION, DEFECTS, USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR USE, OR NONINFRINGEMENT. The entire risk arising out of use or performance of the Game, Game Client and Manual(s) remains with the user. Notwithstanding the foregoing, Licensor warrants up to and including 90 days from the date of your purchase of the Game that the media containing the Game Client shall be free from defects in material and workmanship. [. . . ]
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