User manual GAMES PC WORMS ARMAGEDDON

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Manual abstract: user guide GAMES PC WORMS ARMAGEDDON

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[. . . ] CO N T E N TS INSTALLATION Installation of Worms Armageddon Uninstalling Worms Armageddon Latest documentation Starting Worms Armageddon 1 1 1 1 1 INTRODUCTION Overview Turn-based system Time Landscapes Worms and weapons Utilities Donor cards Strategy On your own, or in a group 2 2 3 3 3 3 3 4 4 4 QUICKSTART GAMES Single player Network 5 5 5 PLAYING THE GAME Moving the view Changing worms Moving worms Jumping Other moves Action replay Quit Name switch Force energy bars 6 6 6 6 6 7 7 7 7 7 ON-SCREEN INFORMATION Commentary panel Turn/round time indicator Wind bar/background incidentals Team status Worm status Utilities Weapons panel Chat panel Quit panel 8 8 8 8 8 8 8 9 9 9 SELECTING YOUR WEAPON Method A Method B 10 10 10 WEAPON USAGE CRATES'R'US Weapon crates Health crates Utility crates 11 24 24 24 24 i UTILITIES Collectable utilities Instant effect utilities 25 25 26 MENU SYSTEM Main menu System configuration Video options Secret selection 27 27 27 27 27 SINGLE PLAYER MENU Training Single player quickstart game Missions: a worm too far Deathmatch challenge 28 28 28 29 29 CREATE GAME Multiplayer non-network game How to create a new team Barracks Game roster Game styles General options Weapon options Game options Miscellaneous options Landscapes 30 30 30 31 31 32 33 34 35 36 37 NETWORK PLAY Local network Connecting to existing games Hosting a game Chat 39 39 39 40 40 WORMNET Internet play Gaming channels Channel chat Hosting Servers In-game network chat Network set-up information 41 41 42 43 44 44 44 45 TROUBLESHOOTING Online help Mail/telephone support 46 46 46 SOUNDBANK EDITOR GAME CONTROLS CREDITS 46 47 49 ii IN S TA L L AT IO N INSTALLATION OF WORMS ARMAGEDDON Thank you for purchasing Worms Armageddon. This documentation comprises a feature overview, play hints, weapons guide and much, much more. It is recommended to print out this manual as a quick point of reference. This will be a useful resource during play for weapons values and gameplay tactics. [. . . ] Sometimes you'll be very lucky and awarded one of the super "hidden" weapons, can you find them all? HEALTH CRATES Health crates offer a source of topping up your energy levels throughout a match. Collect the crate and the Worm receives an energy boost. Health crates also offer an antidote to any infection a Worm may have received. UTILITY CRATES These crates contain utilities to help you in various ways. There are two types; collectable types, which can be stored and used when the time suits (shown in the utility panel at the top of the weapon panel) and instant utilities, which come into effect as soon as you collect the crate. The contents are listed over the page in Utilities. 24 U T IL IT IES Utility Crates drop from the heavens like Health and Weapon Crates, bestowing superb additional powers to your Worms. These special powers can be collected and instigated when the urge arises. Collected Utilities appear in the top box under the weapons panel and are activated like weapons (i. e. highlight/click them and then press the SPACEBAR). When they are in use, or active (some last for multiple rounds) then their relevant icons are displayed above the wind panel on-screen. COLLECTABLE UTILITIES FAST-WALK Lasts for a number of turns and allows Worms to walk over the land much quicker than before, excellent for long assaults and critical attacks. LASER TARGET This effect, which lasts for five turns, enables a Laser Sight on the following weapons; Uzi, Mini Gun, Hand Gun, Longbow, Kamikaze and Shotgun. This makes it much easier to judge your shots. INVISIBILITY This useful tool (only appears in network games) makes your team invisible (but not invincible) until their next turn. This item is especially handy for confusing your opponents. LOW GRAVITY This incredible effect makes all your shots and movements susceptible to Low Gravity. This means super-long jumps and more besides!JET PACK Use the ARROW keys to control vertical and rear thrusters as your Worm takes to the skies. Particularly useful to reach distant shores if you're short on Teleports and exceedingly useful if you wish to fly by and drop some Dynamite onto a bunch of Worms. Join the space age, get the Jet Pack! 25 INSTANT EFFECT UTILITIES These utilities are activated immediately when collected. DOUBLE TIME Instantly doubles the amount of time remaining on the current turn. CRATE SHOWER Randomly drops a few more crates onto the landscape. CRATE SPY This effect, which lasts until the end of the round, allows the team to reveal the contents of any crates around the landscape. DOUBLE DAMAGE Lasts for just a single turn and delivers double damage to any explosion that occurs. [. . . ] You can see how many people are in each room and also view the rankings. You can opt to jump into the different channels at any time by going to the channel select screen (simply exit the current channel by pressing the CANCEL button) and selecting a new channel. CHANNEL CHAT When in a channel, you are able to view the games available, who is involved in each game, where people are from and also chat to people. 43 HOSTING We also rank players ability to host quality games. Hosts will be penalised for not completing full games and players penalised for quitting before the game ends, this enables players to avoid teams which cheat by quitting the game. We feel that this is in the best interest of the game, to promote friendly hosts. SERVERS By default, the game will connect to WORMNET via a server at Team17 HQ in England. [. . . ]

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