User manual GAMES PC X3 REUNION 1.3

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Manual abstract: user guide GAMES PC X3 REUNION 1.3

Detailed instructions for use are in the User's Guide.

[. . . ] "With the shock of the last destroyer's explosion still shaking the ship, the battle was now over. Gripping the controls, he strafed the ship into a slow swoop past the wreckage and towards the sun. Dropping the throttle down, he looked out of the ship interface and surveyed the wondrous sight that lay before him. He remembered all the time and effort that he had put in to getting here; the fortune, empire and fleet that had been built to achieve this moment. [. . . ] Mobile mining is very profitable because after the ship and equipment are paid for, anything you mine can be sold for pure profit. · · · Being able to remotely trade with distant sectors will produce opportunities for profit, which can be missed by travel. You can remotely trade with a sector if you have an Advanced, standard Satellite or a ship with a Trading System Extension travelling in the sector that you can use to trade with. Tour bus missions can provide good bonuses if you take the tourists to exciting places within nebulas, and very very short trips to enemy sectors. Fitting the Special Command software to a TS Large cargo bay capacity will allow you to command it to pick up and salvage cargo floating in space. · · Transporter Personnel/Passenger. This shuttlecraft can be found all over the universe ferrying passengers from one place to another. Their development was necessary as the use of the cargo compression technique caused unexpected long-term physical damage. Hence the construction of all passenger transports without the internal compression system. Q: Are there any good strategies to use?A: In two words `higher ranks', you need them for everything you want to have and need to do. If you want certain factories, ships and high-tech wares, your ability to buy them depends on your reputation with the race you want to buy them from and your trading or fighting status will also affect some purchases you may wish to make. Additionally the higher your ranks the higher the payments will be for missions as dealers will then know that they will be able to rely on your abilities. "You aren't wealthy until you have something money can't buy. " Gar'th Bro Oks 52 BARTERING FOR WARES So you have a Cargo bay full of Cahoonas, but you wished you had some Cloth rimes, as your profits would be higher. Or you desperately need a 25 MJ shield and most of your credits are tied up in the cargo bay full of Nividium. At Trading Stations you will be able to find Dealers and Merchants, who may want to offer you a deal for your cargo and have what you need for sale. You can trade the goods straight up, without any Credits having to change hands. Bartering is universally the most accepted form of making deals where Credits do not have to be part of the arrangement. It will present unique opportunities to get rid of cargo that you have obtained by fair or other means, and get wares that you really need or could use better. When you dock at a Trading Station and decide to barter with your cargo, you will be able to choose from the sell or buy wares deals that are available at that station. With the `buy wares' you can buy from the merchants wares that are on offer, with details on the amounts and the size of cargo bay required. You can equally use the `sell wares' to barter what wares you have, that the merchants might be willing to buy. If you don't have the right goods that the merchant is interested in, you could try cash and see if you can still get a good profit out of the deal. Or you even may spot good value opportunities from other merchants, who may sometimes be trying to get rid of surplus stock, at a discount price. There is additional information from the `merchants' listing where you can select a merchant and an information screen will show a list of the wares, on that merchant's buy and sell lists. [. . . ] Farnham's Legend is without doubt, the "Book of Truth" for all X-fans. It represents the first and second chapters of the X story, brought to life in X - Beyond The Frontier and X-tension. This book successfully explains, in stunning depth, the story behind the X Universe, while also providing the best possible historical account of the events leading to X2: The Threat and X³: Reunion, the third and fourth chapters in the epic saga of the X Universe. Reading the book will have X-BTF and X-T veterans scrambling for their copies of these games once more. [. . . ]

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