User manual GAMES PC X3 REUNION 1.4

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Manual abstract: user guide GAMES PC X3 REUNION 1.4

Detailed instructions for use are in the User's Guide.

[. . . ] "With the shock of the last destroyer's explosion still shaking the ship, the battle was now over. Gripping the controls, he strafed the ship into a slow swoop past the wreckage and towards the sun. Dropping the throttle down, he looked out of the ship interface and surveyed the wondrous sight that lay before him. He remembered all the time and effort that he had put in to getting here; the fortune, empire and fleet that had been built to achieve this moment. [. . . ] A: In two words - `higher ranks', you need them for everything you want to have and need to do. If you want certain factories, ships and high-tech wares, your ability to buy them depends on your reputation with the race you want to buy them from and your trading or fighting status will also affect some purchases you may wish to make. Additionally the higher your ranks the higher the payments will be for missions as dealers will then know that they will be able to rely on your abilities. "You aren't wealthy until you have something money can't buy. " Gar'th Bro Oks BARTERING FOR WARES So you have a cargo bay full of Cahoonas but you wished you had some Cloth Rimes, as your profits would be higher. Or you desperately need a 25 MJ shield and most of your Credits are tied up in the cargo bay full of Nividium. At Trading Stations you will be able to find Dealers and Merchants, who may want to offer you a deal for your cargo and have what you need for sale. You can trade the goods straight up without any Credits having to change hands. Bartering is universally the most accepted form of making deals where Credits do not have to be part of the arrangement. It will present unique opportunities to get rid of cargo that you have obtained by fair means or foul and get wares that you really need or could use better. When you dock at a Trading Station and decide to barter with your cargo, you will be able to choose from the sell or buy wares deals that are available at that station. 53 With the `buy wares' you can buy from the merchants wares that are on offer, with details on the amounts and the size of cargo bay required. You can equally use the `sell wares' to barter what wares you have that the merchants might be willing to buy. If you don't have the right goods that the merchant is interested in, you could try cash and see if you can still get a good profit out of the deal. Or you even may spot good value opportunities from other merchants, who may sometimes be trying to get rid of surplus stock, at a discount price. There is additional information from the `merchants' listing where you can select a merchant and an information screen will show a list of the wares, on that merchant's buy and sell lists. You will have to have enough goods to roughly equal the value in a `fair' trade. The merchants that inhabit these stations have personalities as diverse as their range of wares. Though some of these merchants might be willing to take a small loss on a trade, others might offer you a bad deal, by trying to milk as many extra Credits out of you as they can. If you have been trading a lot in a particular sector, you may get to know some of these merchants, as they will have probably benefited from your sector activities. HOW TO FIGHT AND CAPTURE If your intention is to make fast Credits by taking what others have, you are best advised to familiarised yourself with your Weapons Control System in the earlier Interface section. For many the first aim will be to obtain a decent M3 Class fighter with 25MJ shields and if you have chosen the `QuickStart' you already have an Argon Mercury Transporter. Powerful shields are one of the first survival must-haves, but an M3 equipped with them can cost two million or more Credits. Additionally, at the start of the game, you do not have a high enough reputation to buy one. But there is a quick way to get one on the cheap. [. . . ] Farnham's Legend is without doubt, the "Book of Truth" for all X-fans. It represents the first and second chapters of the X story, brought to life in X - Beyond The Frontier and X-tension. This book successfully explains, in stunning depth, the story behind the X Universe, while also providing the best possible historical account of the events leading to X2: The Threat and X³: Reunion, the third and fourth chapters in the epic saga of the X Universe. Reading the book will have X-BTF and X-T veterans scrambling for their copies of these games once more. [. . . ]

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