User manual GAMES PC ZORK-NEMESIS

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Manual abstract: user guide GAMES PC ZORK-NEMESIS

Detailed instructions for use are in the User's Guide.

[. . . ] These persons may experience seizures while watching TV pictures or playing video games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing video games if you have an epileptic condition or immediately should you experience any of the following symptoms during play: dizziness, altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion, and / or convulsions. Contents The Story Installation and Uninstallation Starting the Game Principles of the Game Game Controls 4 5 6 9 21 Opponents Civilians Heroes Credits Infogrames Customer Service Numbers 32 35 36 46 47 Manual Despe GB 23/07/02 9:37 Page 3 TM The Story El Paso, a typical Wild West town in the south-western United States near the Mexican border. For the last few months, the trains belonging to the famous railroad company, Twinnings & Co have been the target of a whole series of hold-ups and ambushes. [. . . ] To make a figure stop walking before reaching his or her destination, simply right-click next to the figure. To mount a saddled horse, simply click on it (note the changing mouse pointer). To jump from a balcony onto a horse below you, again simply click on the horse. Buildings and obstacles Seeing through buildings / obstacles If you press the [CAPS LOCK] key, the picture changes to "silhouette" mode, where every PC and NPC standing behind a building or other obstacle obscuring your view becomes visible in outline. A green outline indicates a PC, while a red outline denotes that an opponent is present, and a blue outline symbolises a civilian. Click on one of the possible entrances (doors, portals, etc. ). Click on one of the possible exits (doors, portals, etc. ) to leave the building through this exit, or click on a target outside the building, whereupon the PC will take the next available exit. Stand directly in front of an entrance, move the mouse pointer over the door and wait a moment. The mouse pointer indicates that the room behind is being examined through the keyhole. If the keyhole symbol turns green at the end of the examination, then the building is empty. If it turns blue, there are civilians in the building, who might panic and send for reinforcements if you enter the building. If the keyhole symbol turns red, enemies occupy the building and entering it would mean certain death for you unless, that is, you use Sanchez (see descriptions "The Heroes") to enter. However, depending on the size of the magazine, he or she will have to re-load the weapon now and then. To re-load a weapon, either click on the symbol in the user interface next to the head of the character, which shows how many rounds remain in the weapon, or press the [G] key. To stop the re-loading process either right click or just continue firing, whereupon the loading process stops. Your characters can sometimes interact with objects (e. g. If you move the mouse pointer over the object, it changes accordingly and shows you the relevant possible action. If you are standing behind a wall or other obstacle and try to sight an opponent standing round the corner with your standard weapon, your mouse pointer may show two crosses simultaneously: one red and one green. When this happens, when you hold down the [L SHIFT] button, a transparent image of your character will appear beside him. If you now click the left mouse button, your character will roll around the corner and open fire on the opponent and take cover again when you right click. The moment you draw your standard weapon, your character will automatically come to a standstill. To move on with your weapon drawn, keep the [Left CTRL] key pressed down and click on the location. Your character will briefly withdraw the weapon and walk to the destination. [. . . ] throw them directly at opponents (thereby to knock or in their distract Clear a building only team member can enter buildings even they are by · opponents. If there ­areSanchez3isorthefewer opponents in whobuilding, Sanchez clears whenplace and occupiedthe only the the throws opponents out of the door or window. Portable like Sam, Sanchez also of · virtue of hisGatling ­ strength, he can ripisthem capabletheirusing a fixed Gatling. But by bear-like out of anchorings and carry them around with him, but he cannot climb ladders or stairs with them. Push ­ to super-human strength, · obstaclesthanks thehis almost mouse pointer). [. . . ]

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