User manual GAMES PC ZORK II MAPS
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Manual abstract: user guide GAMES PC ZORK IIMAPS
Detailed instructions for use are in the User's Guide.
[. . . ] This limited warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or obligate EIDOS Interactive. Any implied warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will EIDOS Interactive be liable for any special, incidental, or consequential damages resulting from possession, use or malfunction of this disc. Some states do not allow limitation as to how long an implied warranty lasts and/or exclusions or limitations or incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. [. . . ] Item "Potion" types or Magic "Cure" types HP drops to zero and the character is unable to do anything. Commands cannot be entered and the character keeps continuously attacking the enemy. Item "Phoenix Down" or Magic "Life" types or Summon "Phoenix"
Item "Soft" or Magic "Esuna"
MENU SCREEN COMMANDS Ten commands are available on the Menu screen; each explained below. To select commands, use the Up and Down Directional buttons, and confirm by pressing the [OK] button.
You must end the battle before count reaches zero
Menu Screens continued
This command enables you to use items mainly for recovery and cure, such as "Potion" or "Phoenix Down". If you select this command, the screen shown on the right will appear. If you want to use commands other than "Use", press the [CANCEL] button, and select the appropriate command. After selecting the item, select the character on whom the item will be used. Press the [PAGEUP] or [PAGEDOWN] button to scroll up and down the list of items. Items can be arranged according to the following criteria: Field Battle Throw Type Name Most - Items that can be used in the field are listed here first. - Arrange by the number of items in the player's possession, greatest first. AP (Ability Point) The APs (Ability Points) gained up to now for that Materia. Materia that is not equipped on weapons or armor (that is, if you just possess it), will not obtain APs. If the AP exceeds the value of "to the next level" shown on the right, the Materia level goes up, and the number of available abilities increases and the effects will be stronger. Move the finger cursor to "Check" and press the [OK] button. Commands and Magic available to the character during the battle due to the equipped Materia will be listed.
Menu Screens continued
By using "Arrange", un-equipped Materia can be arranged, or all equipped Materia can be removed at once. Use "Exchange" to switch Materia between all party members, whether they are present or not. Move the finger cursor to the slot for Materia and push the [OK] button. Materia in your possession (not equipped) and their effects when equipped are displayed.
Various types of Materia appear in the game. This enhances the character's Status, such as maximum HP and strength. This Materia, such as "All" or "Elemental", shows full effect when used in conjunction with other Materia. Make sure you insert this Materia in linked slots (either slot is OK) when equipping this Materia in a weapon or armor. [. . . ] In true mercenary fashion, Cloud makes it clear that his interests lie elsewhere. At this point, Barret joins Cloud for the rest of the mission.
Assault on Mako Reactor No. After giving you a quick lesson on using ladders, she steps aside as you continue deeper into the reactor. Make sure you grab the Potion resting just in front of Jessie's sentry position.
Assault on Mako Reactor No. [. . . ]
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