User manual GAMES POCKET PC AGE OF EMPIRES-GOLD EDITION

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[. . . ] Age of Empires® Gold Edition for Pocket PC User Manual 1 Contents Chapter 1: Playing the Game About Age of Empires Overview Installation Notes and Minimum Specifications Getting Started Choosing a Game Winning a Game Choosing a Civilization Playing a Random Map, Death Match, or Scenario Playing a Campaign Playing a Saved Game Using the Interface P5 P6 P7 P9 P11 P11 P15 P16 P19 P20 P21 Chapter 2: Exploring the Map Exploring Grouping Villagers, Military Units, and Boats Moving Villagers, Military Units, and Boats Transporting Units across Water Terrain P25 P25 P26 P26 P27 Chapter 3: Building Your Civilization Gathering Resources Villager Tasks Creating Villagers, Military Units, and Boats Constructing Buildings Repairing Buildings and Boats Trading P28 P30 P32 P33 P34 P35 2 Chapter 4: Researching Technology About Technology Advancing through the Ages Researching Technology Upgrading Military Units, Boats, Walls and Towers P37 P37 P40 P41 Chapter 5: Engaging in Combat Engaging in Combat Diplomacy Allied Victory Tribute Healing Villagers and Military Units Converting Enemy Units Unit Attributes P43 P44 P44 P45 P46 P46 P47 3 Chapter 1: Playing the game 4 About Age of Empires Sheets of ice up to three miles high covered much of the earth's northern hemisphere during the last Ice Age. Our human ancestors persevered in the harsh Ice Age environment by developing new technologies and survival strategies at unprecedented rates. When climate changes melted and removed the ice 12, 000 years ago, humans were uniquely suited to take advantage of the new worlds that we beckoning. During the next 5, 000 years-an insignificant span in terms of geological time-humans expanded to become the dominant species on earth. [. . . ] Some of the new-found leisure time was spent developing even more innovations that led in turn to food surpluses, more efficient techniques, more leisure, and more innovation. In Age of Empires, the four resources of food, wood, stone, and gold are the building blocks of your civilization. Stockpiles of these items are converted into buildings and people. Most importantly, resources are expended to advance to new technological ages and achieve new technology. The use of these resources represents the costs in time and innovation required to take an important step forward. The resources in your stockpile are used to create villagers, train and upgrade military units and boats, construct buildings, research technologies, and advance through the ages. Villagers increase your stockpile of resources by farming, fishing, hunting, etc. , as explained in the following section. You can also increase your stockpile by trading (as explained in "Trading" in this chapter) and by receiving tribute from other civilizations (as explained in "Tribute" in Chapter 5). The resources in your stockpile are shown in the upper-left of the game screen. They include: Wood: Used to construct buildings, boats, and some military units. You increase your stockpile of wood by assigning villagers to chop trees. Food: Used to create villagers, train and upgrade military units, research technologies, and advance to the next age. You increase your stockpile of food by 29 assigning villagers to hunt, forage, farm, and fish. Fishing boats and Fishing Ships also fish for food. Berry bushes represent foraging sites, where ancient man collected fruits, nuts, roots, and wild grains. Gold: Used to research technologies in later ages, create some military units, advance to the Iron Age, and pay tributes to other civilizations. You increase your stockpile of gold by trading with other civilizations and by assigning villagers to collect gold from gold mines. Gold represents all types of precious metals, including gold, silver, bronze, and copper. Stone: Used to build and upgrade towers and walls and research some technologies. You increase your stockpile of stone by assigning villagers to collect stone from stone mines. In Age of Empires, stone represents both stone and clay. [. . . ] For example, if you convert a Barracks, you cannot train military units there unless you have already constructed your own Barracks. Boats are twice as resistant to conversion as other units. Chariots are also resistant to conversion. Researching Astrology lets Priests convert units more quickly. 46 Priests must rejuvenate their strength after attempting a conversion. [. . . ]

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