User manual GAMES PS2 CHAMPIONS OF NORRATH

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[. . . ] If you experience any of the following symptoms while playing a video game -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions -- IMMEDIATELY discontinue use and consult your physician before resuming play. LARA . 5 DIFFICULTY LEVELS/SCREEN MODES . . 7 SAVING AND LOADING THE GAME . 9 Movement Controls 9 Swimming Controls 9 Combat and Item Controls 10 Driving Controls 10 COMBAT . 11 Combat Strategies 11 Aiming and Firing Controls 11 Melee Attacks 11 Defensive Combat Controls 12 Targeting 12 HUD (Head's-Up Display) . [. . . ] Use the slide bar to adjust the screen position left/right. Selecting ON enables a widescreen 16:9 aspect ratio image. Progressive scan offers higher-quality pictures but requires a screen that supports this feature. SCREEN POSITION U/D SCREEN POSITION L/R WIDESCREEN PROGRESSIVE SCAN MODE 6 OPTIONS continued 7 DIFFICULTY LEVELS/SCREEN MODES Set the following camera options to YES or NO: When you start a new game, you'll be prompted to select a difficulty level and set two screen options: CAMERA INVERT X-AXIS INVERT Y-AXIS DIFFICULTY WIDESCREEN PROGRESSIVE SCAN AIM & BINOCS INVERT X-AXIS AIM & BINOCS INVERT Y-AXIS Choose EXPLORER (easy), ADVENTURER (medium) or TOMB RAIDER (hard). Selecting ON enables a widescreen 16:9 aspect ratio image. Progressive scan offers higher-quality pictures than does interlaced scan, but requires a screen that supports this feature. CONTROL Set the following control option: Select DEFAULT, ALTERNATIVE 1, ALTERNATIVE 2 or ALTERNATIVE 3. Then choose from the following (for any control option): CONTROLLER CONFIGURATION COMBAT MODE VIBRATION CALIBRATION Select STANDARD, ADVANCED HOLD, or ADVANCED TOGGLE. Press the left analog stick $/^ to adjust the screen BRIGHTNESS and CONTRAST. NOTE: Once you make your screen mode selections, you will not be prompted again unless you start a New Game. However, you can change these options at any time from the Pause Menu/Options Menu (press the w button to pause the game and select OPTIONS). EXTRAS Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here. 8 9 SAVING AND LOADING THE GAME Press the w button during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game. SAVING YOUR PROGRESS CONTROLLING LARA The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings (page 6) in the Options Menu. MOVEMENT CONTROLS left analog stick Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. A moving target is much harder to hit than a static one. MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles. AIMING AND FIRING CONTROLS l button r button right analog stick directional pad Lock-on target. Change target: Flick */@/$/^ during lock-on. Grenade free throw: hold button for distance. l button (hold) + d button DRIVING CONTROLS left analog stick d button x button s button r button l button t button directional pad right analog stick Steer. Select target. MELEE ATTACKS SLIDE ATTACK Target enemies while running toward them, then press the c button to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. Press the x button twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the x button again to activate slow time, then immediately press the r button to fire, shooting the target. Hold the l button and press the t button to kick the target enemy away with Lara's boot. Hold the l button and press the s button to use Lara's grapple to pull enemies toward her and inflict some damage. Shoot Hazard target. [. . . ] Folmann Sean Vesce 19 CRYSTAL DYNAMICS General Manager Director of Production Graeme Bayless Localisation Manager Guillaume Mahouin Senior Channel Marketing Specialist Ilana Budanitsky Creative Manager Quinton Luck Channel Marketing Coordinator Rafal Dudziec Audio Engineer Karl Gallagher Senior Designer Jodie Brock Director of Marketing Communications Stephanie Lipetzky Sound Designer Mike Peaslee Director of Design Noah Hughes Designer Philippa Pratley Web Producer Roderick van Gelder Director of Technology Junior Sound Engineer Gregg Stephens John Pursey QA Manager Marc Titheridge Web Designer Boon Khoo Director of Art Darrell Gallagher Creative Services Director David Goodwine QA Supervisor Dave Pettit Creative Services Project Manager Eileen Buenviaje Quality Assurance Manager Chris Bruno Title Sequence Created by Jake Hughes QA Lead Technicians Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright Media Specialist Micheal Tran Lead Tester Benny Ventura AV Support Estuardo Sandoval Graphic Designer James Song Platform Leads Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega QA Technicians Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster AV Interns Rick Gilliland, Jae Shin Events Specialist Annie Meltzer Testers David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez Playtest Coordinator Daniel Atkins Music Licensing Kevin Gill Original Design Doug Church Special Thanks Publishing Support Coordinator Clint Waasted Voice Acting Lara Croft . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey E IDOS UK CEO Jane Cavanagh A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual Operations Manager Gregory Wu Senior External Producer Nick Goldsworthy Commercial Director Bill Ennis Associate Manager of Product Operations Financial Director Rob Murphy EIDOS US CEO & President, Eidos North America Bill Gardner Colby McCracken Quality Assurance/Customer Service Manager Mark Cartwright Company Secretary Anthony Price QA Supervisors Dan Franklin, Aaron Safronoff Head of European Publishing Scott Dodkins Executive Vice President of Sales & Marketing Robert Lindsey Lead QA Technician Elizabeth Rutlin Product Acquisition Director Ian Livingstone Vice President of Legal & Business Affairs James O'Riordan Voice Director (UK) Jonathan Ashley Assistant Lead QA Technicians David Bushee, John Hayes Worldwide CTO Julien Merceron Vice President of Finance Malcolm Dunne Voice Director (US) Kris Zimmerman Quality Assurance Technicians Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted Development Director Darren Barnett Vice President of Human Resources Edie Dykstra Voice Consultant (UK) Andy Emery Senior Producer Greg Hounsom National Sales Manager Joe Morici Voice Consultant Gordon Hunt Creative Development Director Global Brand Manager Matt Gorman SPECIAL THANKS Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support! [. . . ]

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