User manual GAMES PS2 DEF JAM FIGHT FOR NEW YORK

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Manual abstract: user guide GAMES PS2 DEF JAM FIGHT FOR NEW YORK

Detailed instructions for use are in the User's Guide.

[. . . ] If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions --IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. [. . . ] From the Main Menu, Press D-Button [LEFT] or [RIGHT] to choose a world to explore. Press the button when the world you have chosen appears in the picture window. SECRETS As you guide Stitch through his missions, collect all the film reels you find. You'll need them to purchase and unlock secrets. A counter at the bottom of the screen tells you the total number of film reels you have collected so far. To unlock a secret, go to the main menu and select secrets. Press D-Button [UP] or [DOWN] to highlight a locked selection. Selections appear in Stitch's alien language until they are unlocked and revealed. Press the button to make your selection. if you have enough film reels, the secret will be revealed!To access a secret, Press D-Button [UP] or [DOWN] to highlight a selection. Press the button to make your selection. Stitch will carry the object until it's thrown by pressing the button again. STITCH'S COMBAT SKILLS Stitch's preferred approach to combat is direct and to the point. This usually means that fights are furious and brief. A fusillade from up to four of his Ray Guns will bring down most common foes. For others, consider combinations of Ray Guns and a little bit of stealth. . . Because Stitch is Stitch, he's eager to use these skills to generate havoc and mayhem wherever he happens to be. Feel free to use these weapons and skills on anything you see. Stitch is happiest when you do. SPEED BURST TO BALL SLAM Some enemies can't be defeated by Ray Guns ­ plasma salvos bounce right off their tough armor!That doesn't mean the battle is lost. It means Stitch gets to use his Ball Slam instead!Have Stitch jump into the air, then press and hold the [L1] button. Time slows to a crawl as Stitch goes into super-speed mode ­ it looks like the world is in slow motion, but really Stitch is moving much, much faster than everything else (like a Speed Burst), giving you enough time to help Stitch aim at a target. [. . . ] He has an affection for Stitch, somewhat like a parent's, but since Stitch is a genetic experiment and not actually a child, Jumba can be callous about 626's general welfare. Jumba doesn't enjoy seeing Stitch hurt, though it's not always clear if his concern arises out of his affection or his desire that his creations be superior in every way. After all, a flaw in the creation means the creator is himself flawed. He does not tolerate suggestions that Stitch is not the most powerful creature ever created in a lab. [. . . ]

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