User manual GAMES PS2 FIFA SOCCER 2005

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Detailed instructions for use are in the User's Guide.

[. . . ] Make sure the MAIN POWER switch (located on the back of the console) is turned ON. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Shadow the HedgehogTM disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. [. . . ] If a Weapon is equipped, the gF button will activate the Weapon. Attack style varies according to the Weapon equipped, so try to learn the behavior of each. Mid-Air Attack Jump « gF button Press the gF button while jumping to stop in mid-air and engage the equipped Weapon. You will remain in the same spot until you stop firing or ammunition is exhausted. The direction of fire can be controlled with the left analog stick. 10 11 SPECIAL ACTIONS Slide Run « gA button After picking up speed, press the gA button to Slide under areas with a low clearance, and to attack enemies in your path. The direction of the Slide can be adjusted with the left analog stick. SPECIAL ACTIONS OverturnV Approach overturnable Item « gA button Some Items such as peeled away asphalt and trucks are too large to pick up, but can still be flipped over with effort from Shadow. Approach the Item and press the gA button. This can be useful for finding hidden Power-Up Items and Weapons, and can also be used for attacks. Light DashV Approach path of Rings « gA button Allows Shadow to run at high speed along a path of rings, even in mid-air. Approach a path of Rings and press the gA button. Switch WeaponV Approach Weapon while armed « gA button While Shadow is unarmed, Weapons are picked up automatically as he passes over them. To switch Weapons while armed, approach the Weapon and press the gA button. The previously armed Weapon will be left in its place. Dark Spin DashV Stand on Red Slime « gA button While standing on a pool of Red Slime, press the gA button to become absorbed into the pool allowing speedy transport along the path. Drop Weapon gD button To drop the currently equipped Weapon, press the gD button. This cannot be performed as Hero Shadow or Dark Shadow (p. 15). Pick up/Throw ItemV Approach Item « gA button Pick up a breakable Item or Bomb by approaching it and pressing the gA button. Hero Score Points earned for good actions. The number of Rings collected. If attacked while no Rings are being carried, Shadow will lose a life. g9 Item Window Shows Weapons, Vehicles, and other Power-Ups, together with the buttons required to operate them. Remaining ammunition/ hits and the structural integrity of Vehicles are also displayed. g 0 Target Window Shows the objective and current status of selected Mission. The left hand side is for Dark Missions, and the right for Hero Missions. These can be switched via the Pause screen (p. 23) or the directional buttons ZVX. lost. 16 17 1P GAME ITEMS/OBJECTS Around the game's environment you will find a wide variety of Items and objects that can help Shadow in his quest. Hint Ring Touch to receive advice from the Mission Character. Container Some can be broken open and may contain Weapons or other Items. Item Box Touch to receive a variety of Power-Up Items. 1P GAME POWER-UP ITEMS Rings Ring count increases by 5, 10 or 20 Rings. Barrier (green) Protects against enemy attacks one time only. [. . . ] With 1-Stage, you will be asked to choose a location, and then battle until a player wins or the time limit is exceeded. With 3-Stage, a location is chosen at random, and battles will continually restart at a new location until a player wins two fights in a row. 2 Player 1's Item Window This display is the same as for Story mode (p. 17). Time limit is 10 minutes at the start of the game. 4 Player 1's Wins (star mark) The number of times the player has won. CONTINUE? When the game is over, the "Continue?" screen will be displayed. Select "Yes" to begin a new battle in the same location for 1-Stage and a different location for 3-Stage, or "No" to return to the 2P Game menu. GAME RULES q With the exception of Special Actions (Chaos Control and Chaos Blast) controls are the same as for Story Mode. q Each player starts from a different area on the game field with zero Rings. q The game ends when one player sustains damage via any means while holding no Rings. [. . . ]

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