User manual GAMES PS2 GRAND THEFT AUTO-SAN ANDREAS-MAP

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Manual abstract: user guide GAMES PS2 GRAND THEFT AUTO-SAN ANDREAS-MAP

Detailed instructions for use are in the User's Guide.

[. . . ] If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions -- IMMEDIATELY discontinue use and consult your physician before resuming play. TM WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. getting started 2 3 4 5 7 9 12 13 14 16 16 17 18 USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. controller pro or psycho? [. . . ] Your weapons and how you handle them are key to your survival. You'll get away with a lot with accurate aim, straight shooting and a quick reload. You do not have an unlimited capacity to carry all the weapons you might find, only a maximum of two handguns and one machine gun/rifle or shotgun (with suitable ammo). NOTE: See WEAPONS controls, page 5. WEAPON TYPES GRAND THEFT AUTO-SAN ANDREAS-MAPTM features an extensive range of different weapons: pistols, silenced pistols, semi-automatic pistol, machine pistols (all of which can be carried and fired in both hands at the same time); sub-machine guns, assault rifles, shotguns, sniper rifles and tranquilizer rifles. All have varying degrees of effectiveness (fire rate, accuracy and damage) and ammo clip size. Remember to use the right weapon for the right job; against armored SWAT team personnel you might try to bring something a little more substantial than a pistol to the party. The Training session lets you get used to firing pistols, a sub-machine gun, sniper rifle and a shotgun. 8 9 COVER Joe and the boys will also teach you the importance of using movement and cover -- all that commando shit they talk about in cop school might save your sorry ass from getting shot up. Remember that it's not just you who'll be using effective cover. Cops and SWAT teams are trained in the same way and will also be in cover so you've got to use your brain (if you don't want to see it splattered over the floor). Outflank them, try a shot from the side or behind, or a precise shot to the head. NOTE: See MOVING AROUND & COVER controls, page 5. SIGNATURE MOVE Each of the heist team has his own Signature Move. This can be quite persuasive against cops or guards who won't cooperate. This usually encourages most people, no matter how tough they think they are, to cooperate. When a large weapon is holstered (directional button 1) it will be shown on the character's back. To draw a weapon, press the directional button 1 again. To the right side of the weapon icon are two numbers. The top number is the total number of bullets held in the current clip; the bottom number is the number of bullets you have in reserve. When the top number reaches zero, the weapon is reloaded with the bullets taken from your reserve (if available). tion the ac g pausin It's going to get hot in there when you're in the thick of it and you'll want to take a breather at times. Even the toughest player wants an occasional break in the commotion. · Press the w button to pause the action at any point. Pausing the game opens the Pause Menu with the following selections: · Options Access the game options · Restart Restart the current level. · Quit Quit the current game. (see page 8). 12 13 screen riving d 4 Mini-map 1 COMPASS 2 MINI MAP 3 YOUR CAR (RED) / OPPONENT CARS 4 TIMER 5 DAMAGE GAUGE A top down view of the route you are driving on the mission. Often there are several different ways to get through to your objective. Keep an eye on the map -- you might spot a shortcut. [. . . ] The Driving sections are rated in a similar way. Causing damage and shooting will give you a Psycho rating; driving fast and carefully will give you a Professional rating. Two additional ratings can be achieved by playing exclusively as a Professional or Psycho: Consummate Pro and Stone Cold Psycho. 16 17 s credit eidos u. k. Senior Executive Producer Simon Prytherch CEO Jane Cavanagh Commercial Director Bill Ennis Financial Director Rob Murphy Company Secretary Anthony Price Head of European Publishing Scott Dodkins Product Acquisition Director Ian Livingstone Development Director Darren Barnett Development Manager Grant Dean Senior Producer Pete Hickman Assistant Producer Luke Timms Development Support Louise Fisher VP Licensing Simon Hewitt Creative Development Director Patrick O'Luanaigh Designer Paul Wright Head of Global Brand Larry Sparks Brand Director Fabien Rossini Brand Manager Helen Lawson Head of Support Services Flavia Timiani QA Manager Marc Titheridge QA Supervisor Dave Isherwood QA Lead Technicians Lawrence Day, Hugo Hirsh, William Wan QA Technicians Richard Abbott, Dom Andoh, Sam Beard, Warren Beckett, David Klein, Andrae McKenzie, Daniel Mills, Andrew Nicholas, Matthew Poon, Zesh Sadique Mastering Supervisor Jason Walker Mastering Engineer Ray Mullen Senior Localisation Manager Monica Dalla Valle Localisation Manager Jan Buchner Localisation QA Supervisor Arnaud Messager Lead Localisation QA Technicians Laure Diet, Augusto d'Apuzzo Localisation QA Technicians Curri Barceló, Edwige Béchet, Arianna Pizzi, Laëtitia Wajnapel Creative Manager Quinton Luck Senior Designer Jodie Brock Web Manager Christophe Taddei Lead Online Creative Olaf Siebert Senior Online Designer Leigh Kirwan Junior Coder Designer Shane Auckland Manual Support Services Tom Waine Manual Writer Alkis Alkiviades Special Thanks A big thanks to all our European Marketing and Sales teams as well as our Finance Department who have done a wonderful job to make this game happen -- your tremendous work is much appreciated Project Manager Dave Manuel Technical Manager Tony Povey Creative Manager Ian Pestridge Design Manager Nick Adams Assistant Project Manager Vicky Page Assistant Technical Manager Claude Dareau Assistant Creative Manager Darren Nourish Initial Pre-Dev Manager Jon Cartwright Programmers Matt Hampton, Michael Higgs, Will Myles, Tim Page, Phil Palmer, Nathan Pritchard, Craig Rushforth, Johnny Trainor, Andrew Wallen, Fred Williams, Toby Jones Concept Artist Stephen Baskerville Character Artists Nadine Mathias, Rob Price Run & Gun Artists Auburn Hodgson, Sebastian Livall, Soo-Ling Lyle, Wayne Peters, Chris Southall, Chris Brooker volatile games Lead Driving Artist Rupert Lewis Jones Driving Artists Malcolm Burke, Mike Procter, Simon Reed Lead Animator, Jason Tassell Animators Paul Gartland, Gerald Udogaranya, Peter Whiting, Alan Paul Run & Gun Designers Benjamin M. Fisher, Bob Hands, James Hargreaves, James Parker, Lauren Grindrod, Simon Smith Lead Driving Designer Mark Digger Driving Designers David Fewtrell, Aron Tomlin Lead Audio Designer Rob Blake Audio Designers Todd Baker, Chris Hockey QA Manager Joe Lenton QA Daniel Brock, Duncan Fewkes, Lee Roberts, Nick Scurr lionsgate entertainment Senior VP, Business & Legal Affairs J. [. . . ]

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