User manual GAMES PS2 NBA STREET-VOLUME 3

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Manual abstract: user guide GAMES PS2 NBA STREET-VOLUME 3

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[. . . ] If you experience any of the following symptoms while playing a video game -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions -- IMMEDIATELY discontinue use and consult your physician before resuming play. Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 DUALSHOCK®2 Analog Controller Mapping A (default) . DUALSHOCK®2 Analog Controller Mapping B . LOGITECH DRIVING FORCETM Steering Wheel (pedals attached) . [. . . ] NUMBER OF LAPS ­ Select the number of laps in the race. OPTIONS MENU Autosave Turn AUTOSAVE ON to ensure that your progress and records are automatically saved. Make sure a memory card is present in MEMORY CARD slot 1 at boot-up, since inserting a memory card after boot-up may cause data on the card to be overwritten. Audio EFFECTS VOLUME ­ Adjust the game's special effects volume. MUSIC VOLUME ­ Adjust the game's music volume. OUTPUT ­ Set the audio output to match your audio system: MONO, STEREO, or DOLBY® PRO LOGIC® II. (Your audio system must have a compatible decoder to use DOLBY® PRO LOGIC® II. Please refer to the manufacturer's instructions for more information. ) 6 7 TEAM RACING Control a team of either two or three vehicles that must work together to ensure they each finish in the highest position possible. The team with the highest point total wins -- not the team that crosses the finish line first. As leader of your team, you have three special skills available: you can SWITCH between team vehicles to take control of them and also issue BLOCK and DRAFT orders to your team members. It is essential that you use combinations of Switching, Blocking and Drafting to develop your race strategy and racing tactics. As you play through the Team Championship, you will need these skills to win against more powerful teams. · Use the Track Map to help yourself time when to issue Block orders to team members off-screen. TEAM RACE TYPES TEAM RACE ­ Standard Team Race. TEAM ELIMINATION ­ At the end of each lap, the last two vehicles are eliminated from the race. Keep your team to the front of the pack to ensure success. TEAM DUEL ­ Starting as a one-on-one duel, at every two laps the team size increases until the race becomes a three-on-three team duel. Drafting Team Member Performing: Draft Double Draft Triple Draft CAREER PROGRESS As you compete in the various team championships, you win awards based on your finishing positions in races, competitions and championships. These awards are in the form of credits, vehicles, tracks, challenges and championships. The higher the position you achieve in a race, the better the rewards. Once a track, challenge or car has been awarded, it is then available for use in all game modes of FORD BOLD MOVES STREET RACINGTM. You only receive the credit award the first time you complete a challenge. · RANK ­ For each competition you are awarded a Rank: Gold, Silver or Bronze. Your rank is based on your finishing position in each race; you need to win them all to get Gold!· SHOWROOM ­ Spend your credits in the Showroom to purchase new vehicles (from vehicles you have unlocked) for your team. [. . . ] CLEAN ­ Number of cars overtaken cleanly in succession. To select a track to race on, scroll left or right through the available tracks and use the Menu Up and Menu Down controls to switch between the forward or reverse direction of the track. · Tracks displayed with a padlock icon indicate that the track is locked and not currently available for selection. 12 13 CREDITS RAZORWORKS Production Kevin Bezant, Steve Hart, Jennie Bates EIDOS U. S. PUBLISHING CEO & President, Eidos North America Bill Gardner Executive Vice President of Sales & Marketing Robert Lindsey Vice President, Legal & Business Affairs James O'Riordan Publishing Coordinator, Legal and Business Affairs Clint Waasted Vice President of Finance Malcolm Dunne Vice President of Human Resources Edie Dykstra Director of Marketing Matt Gorman Marketing Manager David Bamberger Director of Public Relations Michelle Seebach Curran Public Relations Manager Matt Dahlgren National Sales Manager Joe Morici Channel Marketing Manager Janty Sumimoto Senior Channel Marketing Specialist Ilana Budanitsky Channel Marketing Project Manager Diane Eng Channel Marketing Coordinator Rafal Dudziec Director of Marketing Communications Stephanie Lipetzky Creative Services Project Manager Eileen Buenviaje Media Specialist Michael Tran Graphic Designer James Song Web Producer Roderick Van Gelder Web Designer John Lerma Events Manager Annie Meltzer Operations Manager Gregory Wu Art Rick Nath, Kam Chana, Steven Crow, Simon Davies, James Morris, Dan Zelcs, Marco Segers, Mika Valimaa, Damien Murphy, Adam Wilkinson, Andrew Jackson, Daniel Martinez-Normand, John Wilkinson, Keith Burden, Sanjay Nath Design Anthony Lewis, Mike Harman Programming Dave Proctor, Todd Gibbs, Jeff Sheard, Dave Lomas, Dan Clarke, Graham Blackwood, Kostas Pataridis, Jason Turner, Ioannis Venetsanopoulos Lead Sound Designer/Music Composer Richard Beddow Additional Musician Roy Adams Additional Sound Design Greg Hill ­ Soundwave Concepts Internal QA Gavin Clark, Richard Hughes EMPIRE INTERACTIVE Senior Executive Producer Simon Prytherch Producer Support Steve Metcalf QA Manager Dave Cleaveley Assistant QA Manager Steve Frazer QA Lead Cliff Ramsey QA Kyle Brewer, Wayne P Gardner, Darren T Bennett, Phil Octave, James Knight, James Davis Special Thanks To The Beanstalk Group, Terry Watts, Pam Goodey (our Los Angeles tour guide), Richard T. [. . . ]

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