User manual GAMES PS2 NBA STREET V3

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[. . . ] If you experience any of the following symptoms while playing a video game ­ dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your physician before resuming play. Thank you for purchasing FERRARI F355 ChallengeTM for the PlayStation®2. Please read this instruction manual thoroughly before starting the game. Contents Getting Started Starting Up Controls Main Menu The Game Screen Selection Screen Game Modes Arcade Championship Great Driver Challenge Versus Play Car Settings Driving Data Options Save & Load 2 3 4 6 7 8 11 12 14 15 16 17 19 21 22 WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. Gallery Courses 23 24 USE OF UNAUTHORIZED PRODUCT: The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. Car Dimensions Total Length x Total Width x Total Height: 167. 3 in x 74. 8 in x 46. 1 in Wheel Base: 96. 5 in Tread: F 59. 6 in/R 63. 6 in (F1514 mm/R1516 mm) Weight: 2976 lb (DIN: 1450 kg) <Japanese Specs: 1440 kg> Front/Rear Load <Japanese Specs>: Front Axle: 600 kg / Rear Axle: 840 kg Performance HANDLING YOUR PLAYSTATION 2 FORMAT DISC: · This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. [. . . ] To finish the test run, press the START button to display the Pause Menu and select "QUIT" (P. 16). EASY Mainly carried out on simple courses, allowing the player to enjoy the race. NORMAL HARD The schedule is divided into three rounds: The Japan Round, the Americas Round and the European Round. This level includes more technical courses and the schedule includes three rounds: The European Round, the Americas Round and the Asian Round. Pre-Race Menu Start Race Start the race. Refer to P. 17 for a detailed description of the Car Settings. Car Settings Change the Car Settings. Refer to P. 17 for a detailed description of the Car Settings. After-Race Menu Retry Run the course again. Course Change Return to the Course Selection Screen. Refer to P. 17 for a detailed description of the Car Settings. After-Race Menu Use up and down on the directional button to switch between displays showing the results of the race just held and the overall point rankings. Points Acquired The points earned according to the player's final position in the race are as follows. First Place Second Place Third Place Fourth Place Fifth Place Sixth Place Seventh Place Eighth Place Retire 15 pts. Save Save current progress in Championship as a game file. Exit Exit Great Driver Challenge and return to the Title Screen. Results A results screen is displayed once the race is finished. Players are assigned points for their technical performance, position, and best lap, and are awarded a gold, silver, or bronze evaluation based on the total of these points. Exit End Championship play and return to the Title Screen. Technical Points Points are awarded for passing opponent cars, using slip stream, and drift. Points are taken away if the player hits other cars or walls or runs off the track. The car tends to understeer when the front ride height is set high and the rear ride height is set low, and tends to oversteer when the front ride height is set low and the rear ride height set high. Records View the records by mode or by course. Choose the mode or difficulty level with up and down on the directional button and switch items with left and right. Spring Reducing the spring rate leads to gentler changes in movement, but lowers car response. If increased, it tends to do the opposite. If the front springs are set too stiff in relation to the rear springs, the car tends to understeer, and if the rear springs are set too stiff in relation to the front springs, the car tends to oversteer. *Understeer: The car turns through a lesser angle than the steering wheel has been turned. *Oversteer: The car turns through a greater angle than the steering wheel has been turned. Driving Data Load Select the Driving Data. Prepare two memory cards (8MB) (for PlayStation®2) and select the same course for Data Area 1 and Data Area 2 to view the first data area as the main data and the second data area as reference data. Stabilizer The value adjusted here is the diameter of the stabilizer. When set to Hard, the stiffness of the stabilizers (roll bars) increases and this has the effect of reducing body roll in the same way as stiffening the springs against body roll would. Raising the stiffness of the stabilizers also increases the load transfer between left and right tires and reduces the car's grip. The car tends to understeer when the front stabilizer is stiff and the rear is soft, and tends to oversteer when the front stabilizer is soft and the rear is stiff. Directional button + A button / S button: Scroll graph Directional button: Scroll map R1/L1 buttons: Zoom in / out D button / F button: Cancel Replay Screen Controls Data Analysis View graphs of the driving line and the speed (thick broken line), engine revolutions (thin broken line), and shift changes (perpendicular broken line at the bottom). The driving line is displayed red in the main data and yellow in the reference data. Camber (degrees) The orientation of the tires when the car is viewed from the front. [. . . ] It is important that the player take advantage of the banks, which are a maximum of 24 degrees, in order to run the course without killing their speed. If the player enter the turns too fast they will understeer and quickly fall prey to the concrete wall. Turn 3 Turn 4 Turn 9 Turn 2 Laguna Seca Total Length: 3602 meters (2. 24 miles) This US circuit is famous for its steep gradient corner known as the "corkscrew. " The difference in height at this corner can be likened to that of a roller coaster. That being said, the course can be mastered relatively easily if it is run keeping the height differences in mind. The most critical section is definitely the corkscrew. Turn 10 Turn 1 Turn 11 Turn 12 Turn 10 Turn 13 Penang Straight Sunway Lagoon Corner Pangkor Laut Chicane Nürburgring Total Length: 4556 meters (2. 83 miles) The foremost technical German racing circuit, it is adopted for grand prix races. [. . . ]

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