User manual GAMES PS2 RESERVOIR DOGS

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[. . . ] TM *Not Rated FOR STRONG VIOLENCE AND LANGUAGE Program Content: © 1991 Dog Eat Dog Productions, Inc. www. lionsgate. com [NYSE: LGF] PRESDSUS03 WARNING: READ BEFORE USING YOUR ENTERTAINMENT SYSTEM. PLAYSTATION®2 COMPUTER A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. [. . . ] Outflank them, try a shot from the side or behind, or a precise shot to the head. NOTE: See MOVING AROUND & COVER controls, page 5. SIGNATURE MOVE Each of the heist team has his own Signature Move. Use it to aim before pulling the trigger. If you want a more precise aim, press in the f button and the view will zoom-in. If you have picked up a Sniper Rifle, press in f twice to get a super accurate zoom-in shot. Press again to toggle back to normal mode. The Target Cursor will flash to indicate if you have targeted (locked-on) to a person (either to shoot or to control by moving). The Target Cursor will disappear if you do not have a weapon in hand but will reappear if you press the l (lock-on) button. Your weapon will then be placed in your hand, ready for action. Hostage Tolerance Meter If you have a hostage, you will see the hostage's current tolerance level on the red bar just above your own Health level. The bar reduces when you do something with or to the hostage. It is an indication of how far you can push before the hostage collapses/faints and becomes useless to you. The Game Screen is generally left clear and uncluttered to let you concentrate on the action, but some important stuff is shown that you should know about. End of Mission You can also view a statistical breakdown of the mission summary. The ranking you get depends on your performance: · Time Taken · Shots Fired · Targets Hit · Accuracy · Hostages Taken · Disarms · Threats Neutralized · Body Count · Unlockables Health The green meter shows the amount of current Health for your character in the mission. Keep an eye on this -- too low and he'll never make it out of there alive. You can boost your Health levels by using the Medical Boxes found in various places throughout the mission. Keep a look out for them -- they're marked with a white border with a green cross -- they might just make the difference. · Approach a Medical Box and press the x button when you see the prompt to add Health on the meter. Adrenaline The blue meter shows your character's Adrenaline level. Adrenaline is boosted by killing or neutralizing cops and civilians. A high Adrenaline level will also let you carry out your character's specialty Signature Move or give you a blast of Bullet Festival. Weapon(s) in Hand This icon shows the active weapon (or weapons) in hand. You can carry one large weapon (such as a sub-machine gun or shotgun) and a maximum of two handguns (one in each hand). If you are holding a grenade or shield it is also shown here. When a large weapon is holstered (directional button 1) it will be shown on the character's back. To draw a weapon, press the directional button 1 again. To the right side of the weapon icon are two numbers. [. . . ] David Nonaka EVP of Marketing Anne Parducci Executive Director of Marketing Chela Johnson written by Marc Canham, Richard Aitken, Edwin Scroggie recorded, pr oduced, mixed & mastered by Nimrod @ Nimrod Studios www. nimrodproductions. com 18 19 Register online at www. eidosregistration. com eidos u. s. publishing CEO & President, Eidos North America Bill Gardner Executive Vice President of Sales & Marketing Robert Lindsey Vice President of Legal & Business Affairs James O'Riordan Vice President of Finance Malcolm Dunne Director of Marketing Matt Gorman Senior Product Manager Kevin Gill Director of Public Relations Michelle Seebach Curran Senior Public Relations Manager Oonagh Morgan Public Relations Manager Tali Fischer Senior Public Relations Specialist Matt Dalghren Community Specialist Tony Perata Events Specialist Annie Meltzer National Sales Manager Joe Morici Channel Marketing Manager Janty Sumimoto Channel Marketing Project Manager Diane Eng Channel Marketing Coordinator Rafal Dudziec Sales & Marketing Analyst Ilana Budanitsky Director of Marketing Communications Stephanie Lipetzky Web Producer Roderick van Gelder Web Designer John Lerma Media Manager Micheal Tran Creative Director Karl Stewart Creative Services Project Manager Eileen Buenviaje Graphic Designer James Song Operations Manager Gregory Wu Publishing Support Coordinator Clint Waasted Senior External Producer Nick Goldsworthy Associate Manager of Product Operations Colby McCracken QA/Customer Service Manager Mark Cartwright QA Supervisor Aaron Safronoff Lead QA Technicians Aaron Keillor, Joshua Pfeiffer QA Technicians David Bushee, Nicholas Lutz, Stephen Cavoretto, Nicholas Cooprider, Wilfredo Dimas, Mackenzie Hume Special Thanks Danny Jiang, Kevin Witte, Joe Bruce, Joey Eustler, Rudy Hill, Sumer Thompson, Mike Schmitt, Jeff Green, Patrick Laciste, John Hayes, Hanshaw Ink & Image EIDOS, INC. , LICENSE & LIMITED WARRANTY Eidos, Inc. , warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc. , agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc. , Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. [. . . ]

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