User manual GAMES PS2 RESIDENT EVIL-OUTBREAK FILE 2

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Manual abstract: user guide GAMES PS2 RESIDENT EVIL-OUTBREAK FILE 2

Detailed instructions for use are in the User's Guide.

[. . . ] Connect either a DUALSHOCK® or DUALSHOCK®2 analog controller to controller port 1. The controls expressed in this manual assume the default configuration based on the DUALSHOCK®2 analog controller. NOTE: Controllers other than the DUALSHOCK® or DUALSHOCK®2 analog controllers are not supported by this game. DUALSHOCK®2 Analog Controller Configurations L2 button L1 button R2 button R1 button Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. [. . . ] This game supports the vibration function present on the DUALSHOCK®2 analog controller. Nora must also educate and keep an eye on Astro. Blue Knight Riding Leto, the robot horse, Blue Knight vows to liberate robots everywhere. He uses his sabre to fire electric beams at anyone who commits injustice against robots. 6 7 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 8 BASIC CONTROLS BASIC CONTROLS Controls explained in P 8 through 13 are based on the default button . See P for details on switching the control settings . 14 for Target (Lock-On target) and Direction (maneuvering Astro). You have complete control over Astro's actions whether flying across the sky or dashing through the city. FLIGHT CONTROLS Use the following controls to move Astro when he's flying or hovering above ground. PUNCH QUICK DASH w/ left analog stick ANALOG CONTROLLER: DUALSHOCK®2 START button W button Q button R button E button D button LANDING (click button) directional buttons left analog stick L3 button SELECT button LED Display (always lit) ANALOG mode button A button S button F button MOVE ASTRO left analog stick button analog stick ASCEND / DESCEND right analog stickCV PUNCH / SPIN ATTACK F S + left QUICK DASH right analog stick R3 button STOP FLYING R3 button (click) MENU SELECTION MOVE CURSOR ENTER BACK directional buttons S / START D SPIN ATTACK Defeat enemies with Spin Attack whenever your Force Gauge (P . 15) is above the required energy level. Hold down the F button to boost Astro's speed while flying or to attack your enemy with the Spin Attack! button button Hold Down MOVE LEFT / RIGHT ASCEND / DESCEND 8 9 left analog stick left analog stick ZX CV AstroUS(PS2)_040331 3/30/05 9:13 AM Page 10 BASIC CONTROLS BASIC CONTROLS GROUND CONTROLS Use the left analog stick to move Astro while on the ground. When it's time to fly, use the right analog stick or press S button twice (second time while in air) for take-off!PUNCH JUMP FLY (enter C) ACTION COMMANDS Check the top right corner of the screen and find the assigned actions (e. g. The two options you are given are called the Action and Sub Action respectively. MOVE JUMP PUNCH FLY UP left analog stick S F Depending on the object/subject Astro approaches, Action commands such as Grab, Throw, Talk, Open, and Search will be assigned and displayed. Keep your eyes on the Action Icon to check the current Action available. button button (top) Sub Action Icon (bottom) Action Icon right analog stick C SPECIAL MOVES CAMERA CONTROLS Use the commands below to control the camera. Note, you cannot move the camera if you are locked on to something (P . 12). Astro can perform Special Moves whenever a Special Move Icon appears in the bottom left corner of the screen. Deplete this gauge to defeat the boss. SOUND VIBRATION UP / DOWN BOOST CONTROLS Set audio output: STEREO / MONAURAL Set the vibration function of the analog controller: ON / OFF Set control options for Arm Cannon and Digibeam targets: NORMAL / REVERSE Set control options during Spin Attack: NORMAL / REVERSE PAUSE MENU Press the START button during gameplay to display the Pause Menu with the following selections. Press the START button again to return to your game. POWER DATA Identify Astro's Forces (abilities) currently available for use Display the controls using the analog controller Explains each on-screen gauge that appears during gameplay CONTROLS SCREEN SETTINGS NORMAL: Movements correspond to the direction you enter. REVERSE: CV controls are reversed (C will move down). 14 15 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 16 GAME FLOW METRO CITY STORY - MAIN EVENTS MAP OF THE CITY The below chart shows the basic flow of this game. The illustration below represents the overall map of Metro City. Note that you can only fly within the light-shaded region of the map. Check the Map Viewer located on the bottom right corner of your screen when you get lost or have trouble finding an area while flying above Metro City. Whenever an Event is waiting for Astro, a given area on the map will be highlighted (blink). Astro can travel freely around Metro City (P . 17). State of emergency!Creating a Save File requires a minimum of 356KB of free space on your memory card. Note that you may only save one game (Save File) per memory card. This game does not automatically save the progress of your game. OTHER AREAS Revisit any area of Metro City once the Event of the area is completed. Explore and find hidden items that you might have missed during your first trip. 18 19 AstroUS(PS2)_040331 3/30/05 9:13 AM Page 20 ITEMS & SUB - EVENTS BOSSES Here are the first four Boss Stages Astro must face. ITEMS Items can be found midair, in Item Boxes, and in other kinds of containers. VS. MAGNAMITE STAGE 1 Damage Magnamite by pulling the tentacles away from it's body. [. . . ] Billboards will post news updates of Astro's heroics. Objects such as boxes and boulders can be picked up and tossed around, so feel free to interact with such objects for play. 20 21 AstroUS(PS2)_040331 3/30/05 9:14 AM Page 22 CREDITS CREDITS CAST Astro Candi Milo Dr. 0'Shay / Blue Knight Wally Wingert Zoran / Denkou Susan Blu Pluto David Rasner Atlas Greg Cipes Nora Jennifer Darling Yuko Kisagari Faith Salie Dr. Tenma / Magnamite Dorian Harewood Chief Programmer Hitoshi Nakanishi Programmers Mitsuru Takahashi Kyousei Yukimoto Keiichi Noda Yoshio Inoue Satoru Takeshima Kazuyuki Okada Seiji Nakagawa Takashi Sakamoto Sound Programmer Koji Kaifu Technical Support Gary Mchale Takeshi Hirai Chief Artist Noboru Hotta Character Animators Motomu Hayashi Yusuke Kashiwagi Michihiro Sato Scene Designers Ken Okazaki Hiromasa Yoshida Motomu Hayashi Keita Watanabe Character Modelers Shinkichi Tanahashi Hitomi Nagao Rie Miyauchi Rieko Muramatsu Background Artists Haruka Yoshida Yuko Komuro Hideaki Fujisawa Masahiko Yagi Yuji Yamaga Visual Effects Jun Kobayashi Interface Designer Taro Hino Movie Editor Ryutaro Sugiyama Facial Animator Mayumi Moro Yoshiro Shimizu Sound Director Teruhiko Nakagawa Sound Artists Yutaka Minobe Mariko Nanba Naofumi Hataya Hideaki Kobayashi Takashi Endo Junko Shiratsu Kenichi Tokoi Tomoya Ohtani Recording Engineers Hirokazu Akashi Yoshitada Miya Music Advisor Kenichiro Isoda Voice Over Director Micheal Hack Sound Engineer Devon Bowman Talent Agencies INNOVATION PRODUCTIONS CED TALENT Project Lead Shawn Dobbins Build Engineer Rick Ribble VP of Entertainment Marketing Scott A. 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