User manual GAMES PS2 SAMURAI JACK

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[. . . ] He trained in the martial arts, becoming a master with the Samurai sword, Throwing Stars and Bow. But sly Aku recognized Jack as a threat. In a masterstroke of treachery, the wizard cast Samurai Jack into the future leaving his people defenseless. Now Jack's family and friends are his ancient ancestors. [. . . ] The Armor Meter length varies depending on the strength of the armor Jack is wearing. Each dot on the meter represents one hit. Each time Jack is attacked, the armor weakens and one dot disappears from the Armor Meter. As long as Jack is wearing armor his health will not suffer from attacks. ZEN ENERGY METER Zen is the magical energy force that an enemy releases when defeated in combat. Each time Jack wins a battle the fallen enemy gives up Zen energy that fills Jack's Zen Energy Meter. Jack uses this energy to enter Sakai Mode (hold the R2 button). See "Sakai Attack Mode" on page 14 for more information. After you collect enough Relics, visit a Zen Shrine to increase the capacity of Jack's Zen Meter. 8 This Target Marker shows which enemy Jack has targeted and displays its state of health. The Target Marker must appear over an enemy for Jack to be able to attack it. When the enemy is healthy the target marker is Green. As Jack inflicts damage, the marker drains and changes color to yellow, then red when the enemy comes close to defeat. Even though an enemy displays a red marker, it may still be deadly so keep attacking until Jack is victorious. 9 SamJack_PS2_manual2. qxd 1/22/04 12:22 PM Page 10 MOVING AROUND Search every corner of the world for valuable treasure and hints about what to do next. GAINING VITAL INFORMATION TALKING Press the button to talk with anyone who displays an " X " over his or her head. Many will have valuable information. JUMPING Press the button to jump up or over openings. Sometimes a double jump ( button twice) will be the only way to reach new heights or clear large gaps. CLIMBING Press the left analog stick Up/Down to climb ladders. DODGE ROLL Jack is able to dodge attacks and quickly maneuver behind enemies by using the Dodge Roll. To execute a Dodge Roll, hold down the R1 button, then press the button and any direction on the left analog stick. Jack will quickly jump to the direction pressed on the left analog stick. ANCIENT SCROLLS Samurai Jack's relatives knew of his fate. They left scrolls containing lessons and insights in the hope that Jack would find them during his trek through the distant future. Walk up to the scroll and press the button to read vital information. KEYS A key sometimes is the only way to enter an area. But you must defeat a key keeper first and these tough enemies often have reinforcements. The Key Icon appears on-screen when you are carrying a key. THE WORLD HUB The World Hub connects all the realms where Samurai Jack travels. Aku designed this hub as a rapid transit system to move his robots quickly from one evil deed to the next. But Jack can also use the World Hub to travel quickly between any realms he has already unlocked. [. . . ] PRODUCED BY Alex Pantelias DIRECTED BY Dominick Meissner DESIGN AND STORY BY Geoff Card LEAD ARTIST Jason Zayas LEAD PROGRAMMER Dave LeCompte MUSIC BY James L. Venable, Paul Dinletir and Mark Yeend SOUND DESIGN BY Ian Rodia Drew Cady SAMURAI JACK ANIMATION AND CONTROL SYSTEM BY James "Silver" Beattie and David Hunt ASSOCIATE PRODUCER AND TEST LEAD Anil Joshi PROGRAMMED BY Darryl Mlinar Jack Song James "Silver" Beattie LEVEL DESIGN BY Dominick Meissner Geoff Card Daniel Meissner ENEMY CHARACTER MODELING AND ANIMATION BY Clay Corbisier David Hunt ENEMY CHARACTER DESIGN Jay Barber LEVEL ART BY Derek Bowman Kham Udom CUT SCENE STAGING AND ANIMATION BY Jason Zayas David Hunt SPECIAL EFFECTS BY Jay Barber CONCEPTS AND TEXTURES BY Memo Diaz 3D SOUND DEVELOPED BY Ian Rodia Drew Cady TESTED BY Anil Joshi Alex Stamati Jordan Shafer Elizabeth Cummins Joel McCone Kyle Lingol ADRENIUM GAMES SENIOR MANAGEMENT Jon Mavor Jeff Petkau John Cutter Max Chapman ADRENIUM ENGINE AND TOOLS BY Jon Mavor, Graphics System Architect Jeff Petkau, Game System Architect William Lott Josh Taylor CREDITS Amaze Entertainment EXECUTIVE MANAGEMENT Dan Elenbaas David Mann CREATIVE DIRECTOR Phil Trumbo DIRECTOR OF DEVELOPMENT SERVICES Jack Brummet DIRECTOR OF DESIGN Kris Summers DIRECTOR OF OPERATIONS AND FINANCE Mike Dean DIRECTOR OF MARKETING Curtis Asplund EXECUTIVE STUDIO DIRECTOR, KNOWWONDER Lindsay Gupton EXECUTIVE STUDIO DIRECTOR, ADRENIUM GAMES Stephen Clarke-Willson, Ph. D. EXECUTIVE STUDIO DIRECTOR, GRIPTONITE GAMES Steve Ettinger EXECUTIVE STUDIO DIRECTOR, THE FIZZ FACTOR Rodney Gibbs EXECUTIVE STUDIO DIRECTOR, BLACKSHIP GAMES Scott K. Tsumura SPECIAL THANKS, AMAZE ENTERTAINMENT OPERATIONS Kevin Burdick Susan DeMerit Christian Kimball Stephanie Hjertager Mia Robinson Paul Stokes Brian Decker Cartoon Network CREATOR - SAMURAI JACK Genndy Tartakovsky PRODUCER Lara Kiang SENIOR MANAGER Chelsea Reeves SENIOR DESIGNER, COVER ART Jay Rogers CARTOON NETWORK STUDIOS Dan Krall, Background Artist Paul Rudish, Storyboard Artist Amy Rogers, Writer Charlie Bean, Storyboard Artist Todd Garfield, Production Manager SPECIAL THANKS John Friend, SVP Cartoon Network Enterprises Michelle Parrish McKnight, Digital Artist Kevin Mackenzie, Digital Artist Warner Bros. DIRECTOR, INTERACTIVE ENTERTAINMENT Scott Johnson PRODUCER Heidi Behrendt DIRECTOR OF PRODUCTION Brett Skogen MARKETING MANAGER Susannah Scott MARKETING COORDINATOR David Cohen SENIOR VICE PRESIDENT Jason Hall VICE PRESIDENT, INTERACTIVE ENTERTAINMENT Philippe Erwin 19 18 SamJack_PS2_manual2. qxd 1/22/04 12:22 PM Page 20 CREDITS SPECIAL THANKS Jason Ades Jamie Bafus Wendy Bozzi Eric Bram Marielle Henault Louise McTighe Gary Sheinwald Korin Williams Geraldine Wong VOICE TALENT Mako. . . . . . . . . . . . . . . . . . . . . . . [. . . ]

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