User manual GAMES PSP LUMINES

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Manual abstract: user guide GAMES PSP LUMINES

Detailed instructions for use are in the User's Guide.

[. . . ] Take a break of about 15 minutes during every hour of play. · Do not use the system when you are tired or short of sleep. · When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. [. . . ] However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become available for you to discover. 6 OPTIONS Press the analog stick or directional buttons */@ to select an option and $/^ to change the setting. Press the X button to confirm your Options changes, or press the Z button to return to the Main Menu without change. 7 TOMB TRIALS Tomb Trials provide a variety of exciting challenges for both single and multiplayer play. Challenges include: SOUND -- Adjust the volume of MUSIC, SFX and VOICE VOLUME. DISPLAY -- Use the Display Menu to adjust: · SUBTITLES -- Set subtitles ON/OFF or to your MASTER SYSTEM -- An exciting race to the finish. Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires. TREASURE HUNT -- Seek out all the artIfacts hidden on the level before your timer runs out. RAID N' SEEK -- Hide n' seek meets capture the flag. preferred language. · BRIGHTNESS -- Adjust the brightness of the display. CAMERA -- Set the following options to YES or NO: · INVERT X-AXIS · INVERT Y-AXIS · AIM & BINOCS INVERT X-AXIS · AIM & BINOCS INVERT Y-AXIS CONTROL -- View the list of in-game controls. Hide your own artifact, and race to find the opposing player's hidden item. To access the Tomb Trials games, select one of the following options from the Main Menu: SINGLE PLAYER (below) HEAD-TO-HEAD (page 8) TOMB TRIALS USER STATS -- Check your best times and achievements for each trial. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. Note: There is no automatic save when you leave the game. However, if Lara dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint. SAVING REWARDS When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game. 12 13 SWIMMING CONTROLS CONTROLLING LARA The controls shown in this section are default. You can view all the CONTROL settings in the Options Menu (page 6). MOVEMENT CONTROLS analog stick Swim left, right, forward. Press the X button twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the X button again to activate slow time, then immediately press the R button to fire, shooting the target. When near the target enemy, press the V button to kick the enemy away with Lara's boot. Select the grapple from inventory and press the C button to use Lara's grapple to pull targeted enemies toward her and inflict some damage. AERIAL ATTACK MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles. POWER KICK AIMING AND FIRING CONTROLS L button (press and hold) R button L button + V button + $/^ Cycle HUD to grenade icon with $/^ + C button L button + cycle HUD to grenade icon with $/^ + C button GRAPPLE Lock-on target. [. . . ] Folmann Director of Design Noah Hughes Lead Artists Jason Botta, Drew Medina Audio Engineer Karl Gallagher Director of Technology John Pursey Artists Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood Sound Designer Mike Peaslee Director of Art Darrell Gallagher Junior Sound Engineer Gregg Stephens Quality Assurance Manager Chris Bruno Creative Services Director David Goodwine Lead Tester Benny Ventura Title Sequence Created by Jake Hughes 26 27 Platform Leads Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega QA Supervisor Dave Pettit Channel Marketing Manager Janty Sumimoto Associate Manager of Product Operations Colby McCracken QA Lead Technicians Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright Testers David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez Senior Channel Marketing Specialist Ilana Budanitsky QA Technicians E IDOS UK CEO Jane Cavanagh Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster Channel Marketing Coordinator Rafal Dudziec Quality Assurance/ Customer Service Manager Mark Cartwright Director of Marketing Communications Stephanie Lipetzky QA Supervisors Dan Franklin, Aaron Safronoff Lead QA Technician Elizabeth Rutlin Web Producer Roderick van Gelder Commercial Director Bill Ennis Assistant Lead QA Technicians David Bushee, John Hayes Web Designer Boon Khoo Financial Director Rob Murphy Special Thanks A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual Quality Assurance Technicians Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted Company Secretary Anthony Price Creative Services Project Manager Eileen Buenviaje Head of European Publishing Scott Dodkins Media Specialist Micheal Tran Product Acquisition Director Ian Livingstone Graphic Designer James Song Worldwide CTO Julien Merceron Events Specialist Annie Meltzer Development Director Darren Barnett Senior Producer Greg Hounsom EIDOS US CEO & President, Eidos North America Bill Gardner Music Licensing Kevin Gill Special Thanks Kjell Vistad, Ashley Schwartz, Stefania Clapci, Hanshaw Ink & Image Publishing Support Coordinator Clint Waasted Creative Development Director Patrick O'Luanaigh Executive Vice President of Sales & Marketing Robert Lindsey Operations Manager Gregory Wu Executive Designer Dax Ginn Senior External Producer Nick Goldsworthy Head of Global Brand Larry Sparks Vice President of Legal & Business Affairs James O'Riordan Senior Brand Manager Matt Gorman Vice President of Finance Malcolm Dunne Brand Manager Alex Price Vice President of Human Resources Edie Dykstra Head of Support Services Flavia Timiani National Sales Manager Joe Morici Senior Localisation Manager Monica Dalla Valle Global Brand Manager Matt Gorman Localisation Manager Guillaume Mahouin Associate Marketing Manager Mike Schmitt Creative Manager Quinton Luck Director of Public Relations Michelle Seebach Curran Senior Designer Jodie Brock Public Relations Manager Tali Fischer Designer Philippa Pratley Senior Public Relations Manager Loretta Stevens QA Manager Marc Titheridge Online Community Specialist Matt Dalghren 28 Register online at www. eidosregistration. com EIDOS, INC. , LICENSE & LIMITED WARRANTY Eidos, Inc. , warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc. , agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc. , Factory Service Center and a proof of date of purchase is included. [. . . ]

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