User manual GAMES SEGA DREAMCAST MARVEL VS CAPCOM 2

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Manual abstract: user guide GAMES SEGA DREAMCAST MARVEL VS CAPCOM 2

Detailed instructions for use are in the User's Guide.

[. . . ] The only thing certain is that the world's fate is in the hands of 3 agents. Thank you for purchasing Zombie Revenge. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing. CONTENTS STARTING UP BASIC CONTROLS ARCADE MODE ORIGINAL MODE ITEMS VS BOSS MODE FIGHTING MODE TRAINING ROOM MARVEL VS CAPCOM 2 RAISING GAME OPTIONS THE CHARACTERS UNDEAD SOLDIER 2 3 4 8 10 12 14 15 16 17 20 21 25 STARTING UP TITLE SCREEN/MODE SELECT Once the Title Screen appears, press the Start Button to display the Main Menu. Use *@ to select a game mode and press the A Button to enter. [. . . ] Use *@ to select a food item and press the A Button to move items to the Store Room. To return items use ^ to change the cursor from the Items List to the Store Room. Then use *@ to select a food item and press the A Button to return the item. Press the Start Button once the process is complete. Following this the Confirmation Screen will appear. Use $^ to select either "YES" or "NO" and press the A Button to enter. Note: If you select "No" you will forfeit any items that you have earned, so make sure that you have all of the correct items before going to the Confirmation Screen. 11 ITEMS Below are items which appear in Arcade and Original Modes. Normal Item (all modes) Weapon Item (all modes) Item for Zombie Revenge Raising Game ANTIDOTE LIFE UP Recovers life by a fixed amount. Use when poisoned by enemies. ELIXIR After losing a life, the player will be brought back to life at full health. BULLET Ammunition clips used by the handgun. SHOTGUN A strong blast which can affect a number of enemies. MACHINE GUN Comes with a fixed amount of bullets. GRENADE Throw to blast a wide area. PIPE Use to swing at the enemies. Can be used with the handgun. GASOLINE Pour, then ignite with a weapon. Turn the enemies into toast. DRILL Crush the enemies to pieces. FLAMETHROWER AXE HATCHET Swing to land a heavy blow. 12 Used to throw at the enemy. STUNGUN Delivers a strong shock to the Zombies. DUEL HANDGUNS Use two handguns for a double barrage. GUITAR Two guitar cases containing machine guns. CANNON SHOT A guitar case carrying a cannon. CHAINGUN A large barrel gun firing a barrage of shots. LASERGUN Slice the enemies with a laser. LANDMINE Activate to trigger an explosion. TOMATO VEGETABLES SPINACH TUNA MONEY MEAT JUICE GUM FRESHMIN A 13 VS BOSS MODE Go head to head against the game bosses found in Arcade and Original Mode. BOSS SELECT SCREEN Select which boss character to fight. Depending on the player's performance the defense parameter will increase. Use *@ to select a level and press the A Button to enter. 1 The Problem On the screen the player's character will display a variety of symbols in succession. Make sure to remember the type of symbols and the order they are shown. The variety of symbols displayed increases depending on the level. 2 The Answer On this screen the same symbols will be displayed in the same order, however one symbol will be different. Before the counter reaches zero, use $^ to select the odd symbol and press the A Button to enter. Failure to select the symbol after three attempts will result in game over. PARAMETER View the parameters of the raised character. Check the condition of the raised character by pressing the A Button while the Parameter Screen is displayed. EX (Experience) EG (Energy) HU (Hunger) AT (Attack) DE (Defence) Measures the character's level of experience. Training is finished when the counter reaches zero. Used to maintain the character's level of enthusiasm. If the level drops below 50, the player will be unable to play mini games. [. . . ] A vacant stare communicated a silent anger and sadness. . . Through its artificial brain it was allowed to move only as much as needed to accomThrough its artificial brain it was allowed to move only as much as needed to accomplish its task. The aim was to create a human tank, something that could take damplish its task. The aim was to create a human tank, something that could take damage and keep fighting while its muscles and skeleton remained intact. [. . . ]

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