User manual GAMES SEGA DREAMCAST SONIC SHUFFLE

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Manual abstract: user guide GAMES SEGA DREAMCAST SONIC SHUFFLE

Detailed instructions for use are in the User's Guide.

[. . . ] SonicShuffleManual10_13 10/13/00 2:10 PM Page 1 Thank you for purchasing Sonic Shuffle!Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Sonic Shuf fle. STORY DREAMCAST CONTROLLER & BASIC CONTROLS CONTROLS STARTING UP THE MODES THE GAME EMBLEMS HOW TO PLAY SONIC SHUFFLE ICONS CARD SELECTION SCREEN SPACES CARDS FORCEJEWELS GAME DISPLAY CHARACTER INTRODUCTIONS 2 3 4 5 5 9 9 10 10 10 11 16 17 20 21 4 Sonic Shuffle is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. Four blocks of available memory are required to save a game file. [. . . ] Regardless of who actually lands on the Event Space, all the players will be involved in a Mini-Game. However, only the player who lands on the Event Space will be in volved in a Mini-Event. Mini-games There are too many Mini-Games in Sonic Shuf fle to list in this instruction manual. Before each game starts, some brief instructions are displayed. Press the D-Pad to view different pages and press to start playing. You will either win or lose rings in a Mini-Game and may also win a Forcejewel. Result Screens After the Mini-Game ends, the number of rings that every player lost or won will be displayed. After this, a second Results Screen will be displayed that shows won or lost bonus rings in the Mini-Game plus the present rank of every player in the board game. A player could move from 2nd place to 3rd place by losing lots of rings in a Mini-Game. Mini-events You must answer a simple question in a Mini-Event with the following consequences: 1. You may be moved closer to or fur ther from a Precioustone 4. You may have to miss a certain number of turns 5. You may have to fight a monster in a battle Accident Mini-games With the exception of 4th Dimension which only has 1, each board has 2 specific mini-games that will be accidentally triggered at a certain point. Just as with the other mini-games, the instructions for playing will be displayed on the screen before the Mini-Game starts. Precioustone Spaces These are where Precioustones appear. Only one Precioustone will appear on the board at a time. You will have to fight a battle if you land on a Precioustone Space where there is a Precious tone. You will be pushed back 1-6 spaces if you lose the battle. Any damage that you receive will be added, so that you will start the next battle with the same HP as you had when you finished the last one. The next Precioustone will appear in a new location if you win. When you take a Precioustone, Eggman will take half of the rings from the player furthest away from the Precioustone by dropping a huge weight on him or her. When you win the 2nd, 4th and 6th Precioustones, one of the Precioustone Spaces will become a Void Precioustone. The Precioustone is a cr ystallized form of the dreams of all people. Void Precioustone Space Land on one of these to trigger an event. [. . . ] Super Sonic can perform this move on his 3rd and 4th turns as well. Play a second 5 and move 10 spaces on that turn, and so on. Special Attack Ability: Sonic Rumble ­ When Super Sonic pla ys an S Card, a roulette will appear with numbers from 4-6. Press to stop the roulette and attack. Super Sonic Special Movement Ability: None Special Attack Ability: Lullaby ­ After using a special card, a battle card is designated. [. . . ]

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