User manual GAMES SEGA DREAMCAST TIME STALKERS

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Manual abstract: user guide GAMES SEGA DREAMCAST TIME STALKERS

Detailed instructions for use are in the User's Guide.

[. . . ] TSManual2_3_00A 2/25/00 3:47 PM Page 2 Thank you for purchasing Time Stalkers!Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Time S talkers. STARTING AND SAVING . . 22 SET-UP WINDOW (DUNGEONS) . 24 COMMAND MENUS (BATTLES) . [. . . ] Furthermore, all the events happen in the town, so don't forget to explore every corner. The events will give you precious information as to what to do next. The actions that you can perform in the town are outlined below. Press the Button to open the Command Menu to check the condition of your characters. (P22) DUNGEON STRUCTURE The layout and floor plan of every dungeon is randomly generated every time your character enters. There are countless completely original and unique dungeons to be discovered in the amazing world of Time S talkers. qDUNGEONS RANDOMLY GENERATE qSECTORS Each floor of the dungeon is divided into units called sectors. Check these sectors for traps and hidden items. During battles, four enemies can fit into one sector. qCOMMAND MENU ( BUTTON) qFLOOR STRUCTURE AND ATTRIBUTES Dungeons consist of many floors, which have a specific structure. You must clear the floors one by one, but remember that once you have cleared a floor and advanced to the next one, you cannot return. Furthermore, floors can have certain attributes: fire, ice or lightning, which have an influence on magic. Many items (some of which are hidden ) are scattered around dungeons. Press the Button to search orange colored sectors. Don't forget that investigating will affect your character's stomach, making it hungry (this is displayed in the Hunger Meter). When the stomach is empty, you can no longer search. Traps are always hidden and will be set off if your character steps in a sector containing a hidden trap. Press the Button not only to search for items, but also to search for traps. Depending on its aggression, there is a chance that if you meet a monster in a dungeon, it won't attack you. By looking at the Emotion Indicator of a monster, you will usually be able to determine how much a monster enjoys fighting or not. To collect information, press the Button near other characters and signboards to speak and read. Similarly, press the Button in stores to buy weapons and armor. Don't forget to drop into stores before entering a dungeon. qTALKING AND READING ( BUTTON) qSEARCHING FOR ITEMS qENTERING BUILDINGS ( When the name of a building is displayed, press the enter. BUTTON) qSETTING OFF TRAPS Button to qMONSTER AGGRESSION The Townsfolk It is possible to get new information from people with whom you have already spoken to, so talk to the townsfolk as much as possible. qRECOVERY ROOMS In all dungeons, and on any floor, there are recovery rooms where you can fully recover lost or spent HP, MP and VIT. 16 17 TSManual2_3_00A 2/25/00 3:47 PM Page 20 DUNGEON ACTIONS The dungeons are where the real action and adventure occur. You must skillfully guide your character through by picking up items, avoiding traps, and by toppling monsters that dare stand in your way, to complete your goal. There are limits on the number of items that each character can take into a dungeon (Sword can only take four). [. . . ] For example, if you have 4 skills, you will be unable to use any of them if your character's parameters are too low. Seal one or two of these skills in order to use the o thers. 28 29 TSManual2_3_00A 2/25/00 3:47 PM Page 32 CAPTURING, GRAZING, REARING The main character can capture monsters to make new allies. Register the monsters to rear and graze them. Select the command "Capture" during a battle to capture a monster (if the required skill "Capture" is registered). [. . . ]

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