User manual GE SECURITY COMMANDER 2000

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Manual abstract: user guide GE SECURITY COMMANDER 2000

Detailed instructions for use are in the User's Guide.

[. . . ] ® Security System Owner's Manual ® Interactive Technologies Inc. Paul, MN 55109 FCC Notices FCC Part 15 Information to the User Changes or modifications not expressly approved by Interactive Technologies, Inc. can void the user's authority to operate the equipment. FCC Part 15 Class B This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. [. . . ] s During an intrusion alarm, lights blink until the siren time-out ends, then they remain on steady for up to 12 hours with no system status change. s During entry and exit delay time, lights turn on and remain on for 5 minutes. NOTE: If the system is disarmed during any of the above scenarios, lights controlled by X-10 Lamp Modules turn on steady and remain on for an additional 5 minutes. User Light Control Lights controlled by an X-10 Lamp Module can be turned on or off with the system in any security level. s To turn controlled lights on or off from the Panel or a Handheld Touchpad: Enter ACCESS CODE + 0, with the Panel in any security level. or­ Enter COMMAND + 0 from the Panel or a touchpad. The Panel announces, On or Off. s To turn controlled lights on or off from a Keychain Touchpad: Press and hold the Light button until the light blinks. Controlled lights turn on or off, depending on the current setting. 30 Using and Programming the Magic Key The Magic Key feature allows you to quickly change the arming level of your system from the panel without entering an access code and arming level. If you insert the Key into the panel's key slot while the system is armed to level 2 or 3, the panel disarms to level 1. If you insert the Key later, the panel rearms to level 2 or 3, respectively. Before you can use the Magic Key, you must first program the Key with a primary or temporary access code. When you program a Magic Key with an access code, you can use the Key to disarm the system, and then rearm it to the previous arming level (level 2 or 3). A Key programmed for primary access works as long as your primary access code is not changed. A Key programmed for temporary access only works for a limited number of days (00-99). You can reprogram a temporary access Key at any time to increase or decrease the number of days, or change it to a primary access Key. M A G IC KEY P R OW ER EADY 1 6 2 7 BYPASS 3 8 4 9 5 0 P O L IC E S TAY F IR E A W AY N O D ELAY T STATUS COMMAND AUX RO UBLE 8 3 3 3 G 9 5 A . D S 4 Figure 4. Inserting the Magic Key into the Slot s To program the Magic Key for primary access: 1. Enter primary ACCESS CODE + STATUS + 8 + new primary ACCESS CODE. The panel announces, [new primary access code] OK. NOTE: You can enter your current primary access code in place of a new primary access code if you do not want to change your code. 2. 3. Insert the Key into the slot within 30 seconds of changing your primary access code (see Figure 4). Hold the Key in the slot until the panel announces, Memory OK. 31 NOTE: You must reprogram the Magic Key whenever you change your primary access code. s To program Magic Key for temporary access: 1. Enter primary ACCESS CODE + STATUS + 7 + new temporary ACCESS CODE. The panel announces, [new temporary access code] OK. NOTE: You can enter your current temporary access code in place of a new temporary access code if you do not want to change your code. 2. Enter the number of days (00-99) you want the Key to work. If you enter 00, the Key will work until midnight of the day the Key is programmed. For numbers greater than 00, the Key will work until midnight of the assigned day. [. . . ] disarm To turn off intrusion detection (level 1). fire alarm Activated by a smoke, heat, or fire pull sensor or the FIRE buttons. Turns on interior and exterior sirens and sends an alarm to your monitoring service. interior sensors Sensors that monitor the interior of the premises for intruders. [. . . ]

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