User manual HASBRO BALDERDASH JUNIOR

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Manual abstract: user guide HASBRO BALDERDASH JUNIOR

Detailed instructions for use are in the User's Guide.

[. . . ] When selling hotels, the value is half its purchase price. As soon as a second player goes bankrupt, the game ends. The banker uses the banker unit to add together: u Money left on their bank card u Owned sites, utilities and transports at the price printed on the board u Any mortgaged property at half the price printed on the board u Houses, valued at purchase price u Hotels, valued at the purchase price including the value of three houses. The richest player wins the game! AGES 8+ ® BRAND BRAND EDIT ION SPEEDY MONOPOLY Alternatively, agree on a definite time to finish the game. [. . . ] Continue until only one player is left in the game. This player is the winner! Passing GO: The banker inserts your card into the unit's left slot and presses this button to add a2m. Thousand Cancel/clear: To play a new game, press and hold until you hear a beep. All the balances will be reset to the starting sum of a15m. Decimal point/volume adjustor: to adjust the volume, remove all cards before pressing the decimal point button. Insert the cards in the direction shown. Receiving Money Batteries To insert and remove batteries, see page 11. Paying Money 4 Starting Press any key or insert a card. Each player's starting balance is a15m. When a card is entered into the unit, the card number will be shown, followed by that player's current balance. 5 RECEIVING MONEY PAYING MONEY TRANSACTIONS BETWEEN PLAYERS Finishing The unit turns off automatically after 1 minute of inactivity. All the balances will still be stored in the unit. This means you can take a break from playing and continue later, with your money exactly where you left it!The player who owns the site must ask you for rent before the next player rolls the dice. The amount payable is shown on the Title Deed card and varies according to the number of buildings on the site. If you own a whole color group, the rent is doubled on any undeveloped site of that group (i. e. You can still collect double rent for the sites without a mortgage. SPRING UTILITIES FIELD HYDROFIELD DAM SPRING AR ELE NUCLE LANT COMPA CTRIC Utilities are ER P NY POW bought and auctioned in the same way as a1. 5M a1. 5M properties. If you land on an owned utility, pay rent to the owner according to the dice you rolled to get there. If the owner has one utility, the rent will be four times your dice roll, multiplied by 10, 000. If the owner has both utilities, you must pay ten times the amount of your dice roll, multiplied by 10, 000. BUILDING HOUSES Once you own all sites of a color group, you can buy houses to put on any of those spaces. The price of a house is shown on the Title Deed card. You can buy any house (or hotel) on your turn or in between other players' turns but you must build evenly: you cannot build a second house on a site until you have built a house on every site in that group. You may buy as many buildings as you wish, as long as you can afford them!Houses may not be built if any site of the same color group is mortgaged. [. . . ] The buyer can then either immediately repay the mortgage or pay 10% interest (rounded up to the nearest 10, 000) but retain the mortgage. The mortgage can be repaid as normal later in the game. When all sites in a color group are mortgage-free, the owner may begin to buy back houses and hotels at full price. BANKRUPTCY If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game. [. . . ]

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