User manual HASBRO BEYBLADE ELECTRONIC DRANZER G B25 82813

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Manual abstract: user guide HASBRO BEYBLADE ELECTRONIC DRANZER G B25 82813

Detailed instructions for use are in the User's Guide.

[. . . ] Repeat this for the upper portion. IMPOW7ANE DO NOT pull out or remove tfre wires. m Tower -- Insert the assembled tower into the base and snap it into place. IMFORTANE DO NOT pull on or attach anyfhing to the connector pegs or base contacts. Am3MEmWER. n Cardilly fit the cardboard tower topper over the bell and into the slot. Secured Mole I v UNLEASH THE MOLE Now, release the sliding mole. IMPORTANT This game is not intended to be disassembled. 4. After lacking . the tower s d o n s together, use a Phillips head screwdriver to tighten the four Mack screws on the back side of the t q r . [. . . ] , TMis will m4w m r tower s ci s dPmmain e tm lded together. A LOOK AT THE GAME \/ TURN ON THE FUN Press @ to turn the game ON. CHOOSE YOUR CHALLENGE Choose from 4 games. Press @ until you get the game you want to play, then press @ O R 2. When your game is announced, use the mallet to launch the sliding mole up the tower to hit the bell. LAUNCH THE MOLE Use the mallet to hit the mole, launching his sliding brother up the tower. Land the mole in the zones to turn the lights ON and OFF. Passing over the zones won't turn them off or on. IMPORTANT: The mallet should only be used to hit the mole. WINNINC: The player with the fastest time wins. added up a you play. Send the sliding mole up the tower lighting a many s zones a you can. The game announces your ongoing s score with each zone lit being added in. NOTE: You cannot re-score a zone until its light goes off. If you're told to "Ring It, " send the sliding mole to hit the bell. Pass the mallet to the next player, WINNINC: The player scoring 100 points in the fastest time wins. 0 to 60 (2Player Head-to-Head Challenge) OBJECT Be the first to score 60 points by lighting the different zones on the tower. You have 20 seconds to send the sliding mole up the tower lighting a many zones a you can. [. . . ] You have 20 seconds to send the sliding mole up the tower lighting a many zones a you can. Now your opponent has 20 seconds to do the same. Keep taking turns, until one player scores 60 points. [. . . ]

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