User manual HASBRO BOOBY TRAP

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Manual abstract: user guide HASBRO BOOBY TRAP

Detailed instructions for use are in the User's Guide.

[. . . ] In six fab games you must snag the YELLOW lights, ditch the RED ones or follow my hip commands. Continue to move the hipster GREEN light through the maze of LEDs as the nasty RED lights try to chase you down. The longer you survive the more points you score. BOOBY TRAP GAMES: Below is a description on how to play the six different games. GAME ONE: You play as the GREEN light, which always moves to the top of the ball as you rotate it. [. . . ] For example if you want to move the GREEN light 90 degrees to the right you would rotate Boogey Ball to the first cross LED section to the right. The GREEN light would then move along the right LED path and stop at the top again. GAME TWO: You play as the GREEN light, which always moves to the top of the ball as you rotate it. A RED light will begin to chase you attempting to intersect with the GREEN light. You must try to avoid the RED light for as long as possible. The game will keep track of the time that you avoid the RED light. The game will continue as long as you (GREEN light) can successfully avoid the RED light. NOTE: The game will announce the time every 5 seconds to give you anindication how long you are avoiding the REDlight. GREEN LIGHT RED LIGHT ROTATE BOOBY TRAP SO THAT THE GREEN LIGHT MOVES AWAY FROM THE RED LIGHT! GAME THREE: You play as the GREEN light, which always moves to the top of the ball as you rotate it. You must maneuver the ball so that the GREEN light will intersect with the YELLOW light, "eating" it. Each time the GREEN light "eats" (intersects and removes) the YELLOW light, one point is scored. Another YELLOW light will now appear somewhere else on the ball. It can appear in any of the positions on the ball except the position occupied by the GREEN light. At the same time that you are "eating" YELLOW lights, a RED light will be chasing you, attempting to intersect with the GREEN light. If the color of the lights are RED rotate the ball so the lights are spinning HORIZONTALLY. If the ball is already positioned so that RED lights are spinning HORIZONTALLY, DO NOT rotate the ball. If the color of the lights are GREEN, rotate the ball so the GREEN lights are spinning VERTICALLY. If the ball is already positioned so the lights are spinning VERTICALLY, NO NOT rotate the ball. If the color of the lights are YELLOW, DO NOT rotate the ball at all. You score one point each time the ball registers the proper position. NOTE: The longer the game lasts, the faster the lights will begin to spin around the ball. GREEN LIGHT Replace batteries at the first sign of erratic operation. If a part of your bed is damaged or something has been left out, DO NOT RETURN THE BED TO THE STORE. The store doesn't have replacement parts. Instead, write to us at: Tiger Repair Department 1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 60061, U. S. A. Please include a note with your return explaining the problem along with a sales slip, date, place of purchase and price paid. [. . . ] Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT. [. . . ]

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