User manual HASBRO BOOGEY BALL

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Manual abstract: user guide HASBRO BOOGEY BALL

Detailed instructions for use are in the User's Guide.

[. . . ] Player Four scores 16 points, and is out of the game. Player One must now score 17 or more points to stay in the game. Player Two must now score 23 or more points to stay in the game. Player Two is out of the game AND PLAYER ONE WINS THE GAME! TM INSTRUCTIONS TURN ON YOUR GROOVE MACHINE! Swingers, get ready to twist and turn Boogey Ball to catch and chase the flashing lights. [. . . ] You must maneuver the ball so that the GREEN light will intersect with the YELLOW light, "eating" it. Each time the GREEN light "eats" (intersects and removes) the YELLOW light, one point is scored. Another YELLOW light will now appear somewhere else on the ball. It can appear in any of the positions on the ball except the position occupied by the GREEN light. At the same time that you are "eating" YELLOW lights, a RED light will be chasing you, attempting to intersect with the GREEN light. The object of the game is to "eat" as many YELLOW lights as possible before the RED light catches you. The game will continue as long as you (GREEN light) can successfully avoid the RED light. NOTE: The amount of time you make this round last is of NO consequence to the score. GREEN LIGHT ROTATE BOOGEY BALL SO THAT THE GREEN LIGHT INTERSECTS WITH THE YELLOW LIGHT AND AVOIDS THE RED LIGHT!YELLOW LIGHT RED LIGHT GAME FOUR: You must maneuver the ball so that the GREEN light will intersect with the YELLOW light, "eating" it. Each time the GREEN light "eats" (intersects and removes) the YELLOW light, one point is scored. At the same time that you are "eating" the YELLOW lights, a RED light will be spinning around the ball (always staying in the same axis). This spinning always happens around the axis that is between you (the GREEN LIGHT) and the YELLOW light. Once you have "eaten" a YELLOW light, another one will appear somewhere in the opposite hemisphere (separated by the RED light axis). The object of the game is to "eat" as many YELLOW lights as possible before the RED light catches you. Play continues as long as you (GREEN light) can successfully avoid the RED light. GREEN LIGHT NOTE: The longer the game lasts, the faster the RED light will spin around the ball. Also the amount of time you make this round last is of NO consequence to the score. ONCE YOU "EAT" THE YELLOW LIGHT, ANOTHER YELLOW LIGHT WILL APPEAR SOMEWHERE IN THE OPPOSITE HEMISPHERE!RED LIGHT To ensure proper function: - Do not mix old and new batteries. Do not mix alkaline, standard or rechargeable batteries. Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. (if removeable) Rechargeable batteries are only to be charged under adult supervision. Only batteries of the same or equivalent type as recommended are to be used. [. . . ] During this 90-day warranty period, the product will either be repaired or replaced (at Tiger's option) without charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger. Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger's option) for a service fee of U. S. $17. 00. Payments must be by check or money order payable to Tiger Electronics, Ltd. The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the product. [. . . ]

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