User manual HASBRO BRAIN WARP

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Manual abstract: user guide HASBRO BRAIN WARP

Detailed instructions for use are in the User's Guide.

[. . . ] BRAIN WARP will tell each player when to take his turn and will keep track of individual scores. Individual and CUMULATIVE scores are given for each player after each round. After the third round, in addition to announcing the cumulative scores, BRAIN WARP will also announce the order of final scores indicating which player placed 1st, 2nd, 3rd, etc. NOTE: At the end of any game, the scores will be repeated as many times as necessary if the START/SELECT button is pressed within 5 seconds after the scores have been announced. [. . . ] 7 GENERAL COMMENTS ON THE GAMES In Games 1-4, an incorrect move simply ends a players turn in the round. In game 5, a player has 60 seconds to "FIND THE CODE. " If the code is not found, game is over. In game 6, an incorrect move means a player is eliminated from the game!-- In Games 1-4, a player completes his turn by successfully completing all commands in the round or by "razzing" out (making a mistake). -- In Game 5, a player completes his turn by solving the code or by running out of time. -- In game 6, a player completes his turn by correctly repeating and adding to the sequence or by "razzing" out (making a mistake). After a player completes his turn, BRAIN WARP pauses. The next player must press the START button in order to begin his turn. Players just have to respond to verbal commands of COLORS OR NUMBERS. Game 3 is harder because it's a COMBINATION of colors and numbers. Game 4 is even more difficult because it's a GROUP of colors and numbers to remember before obeying the command. 8 DETAILS OF GAMES 5 & 6 In GAME 5, the player is trying to break a secret color code in each round. There is only 60 seconds to break the code, the method of breaking the code is trial and error. BRAIN WARP will tell the player what color to start on before play begins. The player selects the next possible color and rotates BRAIN WARP to that color. Each time the player hears a positive confirmation tone it means he has chosen the correct next color of the code. The player then continues to select the next color, BUT WHEN THE "RAZZ" SOUND, IS HEARD, THAT INDICATES AN INCORRECT COLOR AND THE PLAYER MUST START OVER AGAIN FROM THE FIRST COLOR. The player must always go back to the start color whenever he gets "razzed" and must rotate through the sequence of correct colors over again. If the player "breaks the code" within 60 seconds, BRAIN WARP will announce" "You broke the code" and the next round will begin with a new code. If the player can't break the code within the allotted 60 seconds, it's a "GAME OVER". In game 6, BRAIN WARP will tell the player which color to start on. The player must rotate BRAIN WARP to that color and then ADD ONE MORE COLOR to the sequence. [. . . ] During the 90day warranty period, you may have a defective game replaced at the dealer from which it was purchased. If, however, during the 90-day warranty period, you choose to obtain repair or replacement from the Tiger Electronic Toys Repair Center, please make the arrangements described below: 1) Pack the game carefully in the original box. If the game box is not available, use a good carton with plenty of newspaper, foam or other padding all around and tie it securely. 2) Carefully print on the box or carton the following name and address 14 TIGER ELECTRONIC TOYS, REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, USA. [. . . ]

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