User manual HASBRO CAR ALARM KEY RING

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Detailed instructions for use are in the User's Guide.

[. . . ] Use the ENTER and PLAYER buttons to select number of players. Remember that "PLAYER 1" is already on the screen. 7 $ CAR ALARM KEY RING 1 PLAYER GAME If you want to play a game with 1 human player (you vs. the computer), press ENTER. 2 PLAYER GAME If you want to play a game with 2 human players (you, a friend and a computer player), press the PLAYER button once. The words "PLAYER 1" and "PLAYER 2" will appear on the screen. [. . . ] Repeat this procedure until someone guesses a price that is lower than or equal to the actual retail price. After all 3 prices are entered and one or more contestants has guessed either the actual retail price or an amount lower than the actual retail price, the unit will flash the score of the player who was closest to the actual retail price without going over. The unit will also flash the word "WIN" and will flash the actual retail price. Whenever the computer wins a round of 1-BID, the game moves directly to the next round. The computer doesn't play pricing games. But when a human player wins a 1-BID, that player goes on and plays a pricing game! PRICING GAMES The unit will begin randomly flashing the four pricing games on and off screen -- ANY NUMBER. . 3 STRIKES. . . LUCKY 7. . . SQUEEZE PLAY. When the unit stops flashing, one of these four pricing games will remain on screen. 11 $ CAR ALARM KEY RING The qualifying player inserts a PRICING CARD and enters in the 5 digit code number. When a pricing game is complete, the player's score is adjusted to include the winnings (actual retail value) if any, from that game. Here's how each of the four pricing games works: ANY NUMBER Two prizes appear on the card, for example, a car and a piece of furniture. On the screen, there will be 3 rows. (Figure 6) Row 1 (for the car) shows 1 followed by 4 blanks, ( 1 _ _ _ _ _). Row 2 (for the furniture) shows 3 blanks ( _ _ _ ). Enter "6" in the second blank. You're 1 off, so you lose one of your dollars. (Figure 8) Enter "6" for the next blank, and you're right, so it doesn't cost you anything. The actual number is "5", so the difference is 2, and you lose 2 dollars, so you're down to $4. If you guess all the blanks, and still have at least $1 left, you win the prize. If you run out of money, you lose. Fill in the blanks! Figure 8 15 $ CAR ALARM KEY RING SQUEEZE PLAY You're shown 5 numbers. The first number and the last number are correct for the prize displayed on the card. Of the middle three numbers, one must be removed to get the actual price right for the prize. Use the SCROLL key to move the cursor between the 6, 4, and 5. When the cursor is under the number you feel does not belong, press ENTER. The remaining numbers are "squeezed together", to make up the price of the item. If the number remaining matches the price, you win. [. . . ] To pass the card to the other player, just press the SCROLL button. Then the other player's number will appear on screen, and he/she is prompted to enter a bid for this Showcase card. Then the second Showcase card is selected and the player enters the 5 digit code. As in 1-BID, simply use the NUMBER KEYS to enter your bid, then press ENTER. [. . . ]

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