User manual HASBRO CARE BEARS WARN FEELINGS GAME

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Manual abstract: user guide HASBRO CARE BEARS WARN FEELINGS GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Cards may help you complete specific challenges, give you extra time or let you help another player (and win a raft piece with them). If you're lucky, you'll draw the resource cards you need to complete the challenge cards you draw. Once you've played a resource card, put it face up on a discard pile. If you run out of resource cards, shuffle the discard pile and turn it face down to make a new card pile. [. . . ] Note: Keep them hidden in your folder, but don't forget to use them! Stars Use the stars to do Constellation challenges. Each star also has a letter on the back, which you will use in the Word Scramble challenges. Flag Cards There are 20 flag cards in the game. Flag Word challenges ask you to spell words with them. Look at the Flag Chart on page 9 to help you. String Use the string to tie the knots shown in the challenge cards. Tracking Sticks Use the tracking sticks to make tracking signs or Roman numerals. Storm Cards Mixed into the resource cards are 8 storm cards. When one of these is played, a storm hits the island. All players are affected, so unless you can play a rope resource card (which lets you tie your raft down), you lose one raft piece. Always play storm cards as soon as they are drawn, then put them on the discard pile. Rafts Build your raft piece by piece as you win challenges. You cannot leave the island until your raft is complete. Word Searches When you play a Word Search challenge, put the book in the middle where everyone can see it. If it's your turn, you can make sure the book is facing you. Planets Use the planets in one-man challenges. Do you know which is closest to the sun, or which is biggest? 6 HOW TO PLAY On Your Turn Roll the die and move around the track the number of spaces you rolled. The first adventurer to reach the end of the path and step onto the raft there is the winner! Group Challenge Space The player to the left takes a card from the group challenge pile and reads it 7 REFERENCE Squares 1. If it's your turn, challenge the player to your left. Take turns drawing one line between any two adjacent dots on the Squares grid. Your aim is to close a box by drawing the last line to complete it, then put your mark (your initial or a symbol, if you prefer) in the box. Whenever you close a box, you get another turn. Keep playing until all the boxes are filled. The player with the most boxes at the end of the game is the winner and can take a raft piece. Tic Tac Toe 1. If it's your turn, challenge the player to your left. You will go first, using 0s and your opponent follows with crosses. Take turns drawing your symbol in one of the spaces on the tic tac toe grid. [. . . ] You will go first, using 0s and your opponent follows with crosses. Take turns drawing your symbol in one of the spaces on the tic tac toe grid. Your aim is to get three of your symbols in a row, vertically, horizontally or diagonally, before your opponent does. In the case of a draw, nothing is won and the next player rolls the die. TTSS TT ST S Tip: The game tends to follow a pattern where first, most of the lines are filled, then sudden chains of boxes made. [. . . ]

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