User manual HASBRO CAT AND THE FIDDLE NURSERY RHYME GAME

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Manual abstract: user guide HASBRO CAT AND THE FIDDLE NURSERY RHYME GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Keep the game away from moisture or temperature extremes. If a problem occurs, remove and replace the batteries to reset the computer, or push in the RESET button. A LOOK AT THE GAME UNIT Reset Button (on back) Start/Stop Button FCC Warning This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. [. . . ] consumers please write to: Hasbro Games, Consumer Affairs Dept. , P. O. Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Lonqueuil, QC Canada, J4G 1G2. European consumers please write to: Hasbro UK Ltd. Box 43, Caswell Way, Newport, Wales, NP19 4YD; or telephone our Helpline on 00800 22427276. © 2004 Hasbro, Inc. , Pawtucket, RI 02862. 41461-I Team 1 Score Button Team 2 Score Button Category Button Word and Score Display Area Next Button Team 1 Score Word Display Team 2 Score ONE 6 BASEBALL TWO 4 OBJECT Grab It!To gain points, make sure someone from your team isn't caught holding the Catch Phrase game unit when the timer runs out. PROOF OF PURCHASE ® 41461 TM HASBRO. COM FOR NEW PRODUCTS AND OFFERS FIRST THINGS FIRST ­ BATTERIES To insert batteries: Loosen the screw on the battery compartment on the back of the game unit, and remove the door. Insert 3 AAA size batteries (we recommend alkaline), making sure to align the + and - with the markings in the plastic. Replace the door and tighten the screw. TO START A NEW GAME 1. Wake the game by pressing the Start/Stop button. Check the display area to make sure the team scores are both set at 0. That team also has one turn to guess the word that the losing team did not get. If they guess correctly, they get 1 BONUS point (scoring a total of 2 points for the round). How to Enter Points You must wait until the timer has run out, or is stopped, before you can enter points. The losing team (the team left holding the game unit when the round ended) awards 1 point to the winning team by pressing either the Team 1 Score or Team 2 Score button once. If the winning team guesses the word, they score the BONUS point by pressing the Team 1 Score or Team 2 Score button one more time. Note: If you accidentally enter more points than you should have, press and hold both the Team 1 Score and Team 2 Score buttons to clear the score, and following the scoring procedure, re-enter the correct scores. You can then resume the game where you left off. ! 1. 6. 7. 8. CAUTION: Always follow the instructions carefully. Use only batteries specified and be sure to insert them correctly by matching the + and ­ polarity markings. Do not mix old batteries and new batteries, or standard (carbon-zinc) with alkaline batteries. Remove exhausted or dead batteries from the product. [. . . ] Reset (switching off and back on again or removing and re-inserting batteries) if necessary. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. [. . . ]

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