User manual HASBRO CLUE JR.

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[. . . ] Detective Game for Juniors For 2 to 4 players / Ages 5 to 7 ©1994 WaddIngtons Games Ltd. , Leeds, England. CLUE is a registered trademark of Waddingtons Games Ltd; used under license to Parker Brothers Printed in China. OBJECT To solve the mystery by figuring out Which Child is hiding in Which Room with Which Pet. [. . . ] Put the four cards in the case in any order, and play the top mystery. l Put your mover on the START space of the matching color. Play passes to the left. l l GAME PLAY On your turn: l Spin the number spinner and move your mover that many spaces in any direction. l If there' already a mover in the track space you would land on, move s to the next available space. If there' a mover in the keyhole you want s to put your mover in, wait until your next turn, then without spinning the spinner, move into the keyhole and look at your clues. * What you do next depends on where you land!If you land on the rug outside a room, put your mover in the keyhole and open the door. On your detective note pad, put a check (or cross off) the Room, Kid and/or Pet you saw, and cross off the door you looked under. Sometimes you' see a child or a pet, and sometimes both. ll Stay here, with your mover in the keyhole, until your next turn. On your next turn, first move out of the keyhole onto the rug, then spin and move; don' t count the rug space. If you Land on the Secret Passage Stairway, move through the Secret Passaqe and come out on any ' other Secret Passage space on the board! . [. . . ] Mix up or turn the mystery cards, and play again! "mPARKER BROTHERS We will be happy to hear your questions or comments about this game. Write to: Consumer Relations, Parker Brothers, P. O. [. . . ]

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