User manual HASBRO CLUE JR. THE CASE OF THE MISSING PET

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Detailed instructions for use are in the User's Guide.

[. . . ] The Case of the Missing Pet Game Rules For 1 to 6 players / Ages 6 to 10 Rules 81989 Waddingtons Games Ltd. [. . . ] More than one token may occupy the same space. GAMEPLAY On Your Turn: l l l Roll the die Move that number of spaces Follow the directions on that space Your Detective Notebook: As you move around the board, mark down the clues you' ve revealed. To figure out which Store the pet is hidden in, you must learn if the floor is Wood or Rug, and if the Sign is Red, Green or Yellow. To figure out which Suspect took the pet, you' have to collect clues about their hair and eye color and ll facial expression, then study the faces on the Suspect mover tokens (or the front of the box), circle the information on your notesheet, and write in the Suspect' name when you' made s ve your deduction. At the Pet shop you' learn which animal is ll missing. NOTE: Be sure to keep your Notesheet covered, or folded in half, so the other players can' see what you' already t ve learned! Board Spaces: Check Clue Here: Lift up the trap door in the adjoining store, hold the magnifying glass over the opening, and read the clue. Replace the trap door, and mark what you' learned ve on your Detective Notesheet. Example: You checked the clue in the GLASSES store and it told you the suspect has BLUE eyes. Circle Blue on your Notesheet under Suspect. [. . . ] Write: Consumer Relations Department, Parker Brothers, P. O. Box 1012, Beverly, MA 01915. [. . . ]

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