User manual HASBRO CLUE

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Manual abstract: user guide HASBRO CLUE

Detailed instructions for use are in the User's Guide.

[. . . ] Place the empty envelope marked "Case File CONFIDENTIAL" onto the "X" in the center of the board. Sort the pack of cards into three groups: Suspects, Rooms and Weapons. Shuffle each group separately and place each face down on the table. [. . . ] s s · As soon as you enter a room, stop moving. It doesn' matter if you roll t a number that' higher than you need to enter. s · You may not re-enter the same room on a single turn. · It is possible that your opponents might block any and all doors and trap you in a room. If this happens, you must wait for someone to move and un-block a door so you can leave! Making a Suggestion As soon as you enter a room, make a Suggestion. By making Suggestions throughout the game, you try to determine-- by process of elimination-- which three cards are in the confidential Case File envelope. To make a Suggestion, move a Suspect and a Weapon into the room that you just entered. Then suggest that the crime was committed in that Room, by that Suspect, with that Weapon. Example: Let' say that you' Miss Scarlet and you enter the Lounge. Then move a weapon-- the Wrench, perhaps-- into the Lounge. Then say, "I suggest the crime was committed in the Lounge by Mr. Green with the Wrench. " Remember two things: · You must be in the Room that you mention in your Suggestion. · Be sure to consider all tokens-- including spare Suspects and including yourself!-- as falling under equal suspicion. Proving a Suggestion True or False As soon as you make a Suggestion, your opponents, in turn, try to prove it false. The first to try is the player to your immediate left. This player looks at his or her cards to see if one of the three cards you just named is there. If the player does have one of the cards named, he or she must show it to you and no one else. If the player has more than one of the cards named, he or she selects just one to show you. [. . . ] You may make a Suggestion that includes a Suspect or Weapon that' already in your s Room. In this case, transferring one or both of those items is not necessary. When a transfer is necessary, leave the item(s) in the new location after the Suggestion is made. [. . . ]

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